This Lens Flare/Glare Issue Is INSANE — Oculus
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This Lens Flare/Glare Issue Is INSANE

So I've owned a DK2 since May 2015. Been playing games for quite some time and have even used it for the past month. I've been in the home screen, played a dozen games/experiences, and never quite experienced anything even remotely close to this. There is an absurd halo affect/lens flare/whatever you want to call it. Just looking at the prices in the home/store screen you can see a halo affect around all the numbers. I loaded up the Unreal demo and the logo puts off this terrible glare that literally makes it embarrassing to look at to think that it's correct. In the 360 video screen it's noticeable everywhere I look. As soon as I put my headset on I anticipated a much clearer picture than on my DK2, however I'm gifted with the atrocity of these flares. 

I've seen some complaints about this, but there is no way it can possibly be this bad, can it? Outside of clarity, my DK2 experience is far superior from a strictly visual standpoint of not having to look at these rays/lines/flares/glares. This is on the verge of unacceptable and I can't even imagine continuing to move forward with this. It is bad enough to where I can see myself either developing headaches or simply overall displeasure towards the experience and this being a huge waste of money. Please tell me there's something I'm doing wrong or this is defective, because there is no way this can be the final product I'm looking at. 
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Comments

  • At the end of "Introduction to VR" is a Replay and Exit option. It's as if I'm being blinded by a flashlight the flares are so bad. 
  • abufrejovalabufrejoval Posts: 10
    NerveGear
    AFAIK this is cause by the Fresnel lenses the CV1 uses to reduce lense thickness vs. the DK2, which uses ordinary (thick) lenses.

    It's noticeable in some of those demos and the home screen, as you say, but I haven't really seen it in games. I guess it tends to happen when you have really sharp edges of dark and bright light.

    Best get used to it: It's only going to go away when you get your brain to listen.
  • helifrekhelifrek Posts: 114
    Hiro Protagonist
    Is it the same way on the vive? Just curious. Rift is pre-ordered, I am way back in line and have a July shipping date. All the talk about the God rays and other issues are starting to worry me.
    i5-6600k, 980 ti, Asus Z170 Pro Gaming, 16Gb RAM. Whoohoooo!!!!! finally all built and running!
    CV1 pre-ordered (July)
  • agenttoffagenttoff Posts: 325
    Trinity
    @helifrek It's not as bad on the Vive, but with the Vive you might see the facets of the fresnel lenses occasionally.  It's a matter of trade-offs, but personally the godrays annoy me much more.
  • Fredd32Fredd32 Posts: 251
    Nexus 6
    I tried at Best Buy, not saying reports are erroneous but if you are using rift to enjoy it rather than technically critique it, you will be blown away with it. Perhaps everyone has a truly different perspective on what it's like to use Rift but I didn't feel bothered to stop enjoying and try to pick apart the experience. 
  • RoasterRoaster Posts: 1,052
    3Jane
    edited May 2016
    I just received the Rift and I think the glare issue is way overblown, at least on this unit. I would describe it as barely noticeable to non existent. I have to look for it to see it, and it's no worse than wearing glasses.  There's nothing in the center area where you concentrate your gaze, and rays only show up in a kind of band around the edges, which I can only see when I move my head around.  When stationary, it disappears.  Eve is downloading so I'll see how that looks soon. 
    i7-5820K @ 4.2Ghz, water cooled, Asus X99-Pro USB 3.1, 48 Gb DDR4 2400, Samsung 950 pro M.2 SSD, GTX 980 Ti SC, 750w psu
  • Blyss4226Blyss4226 Posts: 549 Poster of the Week
    By the wildly varying descriptions of what the godrays look like it really makes me suspicious. I've gotten used to them in mine but they are definitely a lot more than barely noticeable. Try "giant spotlight beams emanating from everything that's above about 50% brightness." That's what I see. They are all over too, not just the edges. I have basically gotten immune to them at this point though.
    Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 240GB SSD | 1 TB HDD
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  • Fredd32Fredd32 Posts: 251
    Nexus 6
    edited May 2016
    Please let me know your impressions using Rift with Elite, this is the game I am most looking forward to.
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    edited May 2016
    @Fredd32 I actually prefer the Rift over the Vive in Elite because of the mitigated screendoor and how comfortable it is.  Everything looks a bit more crisp.  I have heard there was a resolution issue with the Vive though, so I will have to try it again.  Although I am pretty sure I would still use the Rift in this game.  The flares are a little more pronounced although I saw them on the Vive as well.  They don't really take away from the experience for me.
    i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
  • Fredd32Fredd32 Posts: 251
    Nexus 6
    Thanks for that ThreeDee...I assume Elite in vr to be about as awesome as it gets.
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    It is definitely one of the top VR experiences.  I have been playing it since the beta and it just keeps getting better.  The planetary landings are incredible.
    i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
  • edmgedmg Posts: 1,123
    Wintermute
    helifrek said:
    Is it the same way on the vive? Just curious. Rift is pre-ordered, I am way back in line and have a July shipping date. All the talk about the God rays and other issues are starting to worry me.
    Don't have my Rift yet, but Fresnel rings are common on the Vive, and 'God rays' happen quite often in high contrast scenes. The most glaring example I've seen are the stars in 'The Rose And I', which spew God rays all over the screen.
  • RaptoidRaptoid Posts: 9
    NerveGear
    The actual colors look better on the DK2 before 1.3 My CV1 looks horrible as far as the colors are concerned black is grey, planets look blurry not impressed after having played in the DK2 for since Aug. 14
  • MaxxgoldMaxxgold Posts: 351
    Trinity
        I feel your pain. I received my CV1 this week and I was dismayed by the God-Rays. I play a lot of Elite Dangerous, and with my DK2 it was perfect. I throw on the Cv1 and I have rays of light from every light source shining right in my eyes. I turned up the gamma and turned down the hud display and that helped a lot. I also position myself above the lower hud so that I can look into space and not get the glare. I'm still considering selling the CV1 and just using the DK2 but the CV1 improvements are making it a tough decision.

        Most of the content that was developed for the CV1 the God-Rays are not noticeable, except for some menu screens. I play a lot of Adrift and you have no noticeable God-Rays. So hopefully they will continue to make games that minimize or eliminate this effect. 

       I think for 600 dollars that we shouldn't have to deal with this issue. I shouldn't spend 600 dollars and have to get used to annoying lights shinning in my eyes. I wouldn't recommend this product to anyone without them first seeing if the God-Rays are annoying to them or not. This was supposed to be such a great moment for VR after DK2, and it's been pretty disappointing. How anyone could see the God-Rays and then okay the release of the product is beyond me. They could have at least made the lenses interchangeable so we can get different lenses, like the DK2.

    In conclusion, I will find it really hard to ever buy another product from Oculus. The horrible wait for the CV1, still no touch controllers, annoying God-Rays, ordering issues with DK1 and DK2, lead me to believe that Oculus does not have their shit together. My friend has a Vive, and while it doesn't have all the features of the CV1, it's a complete unit with controllers, and the God-Rays are minimal. They are there but they are different and don't annoy you. I know once we get touch controllers for the Rift things may be different on that front, but that's the problem, we have no clue when we will actually get the touch controllers. If we know anything, we know that Oculus can't deliver anything on time!
  • BEARDEDFIGNUTZBEARDEDFIGNUTZ Posts: 51
    Hiro Protagonist
  • Artist3dArtist3d Posts: 19
    NerveGear
    I have to agree with the complaints about this as I have mentioned in other posts, this over concern about 'the screen door effect' has led to a not so pretty 'solution' that is far more distracting and aesthetically misrepresenting of a lot of work artists and designers put into their image processing for the Rift. Anyone who is an aficionado of space related VR is bound to be peeved at this extra 'special effect' that renders outer space scenes almost 2 dimensional with the lack of black depth or ability to present text on a nice black background. I hope Oculus offers users a free fix at some point or at least the option to refit with glass lenses (is there a hack?). There was no need to re-invent the optical wheel here for a little screen door effect which disappears readily with any engaging content. It is not a problem with well lit content but space VR has been compromised and looks better in a DK2, no question about keeping my DK2.
  • TwoHedWlfTwoHedWlf Posts: 2,233 Valuable Player
    Artist3d said:
    I hope Oculus offers users a free fix at some point or at least the option to refit with glass lenses (is there a hack?). There was no need to re-invent the optical wheel here for a little screen door effect which disappears readily with any engaging content. It is not a problem with well lit content but space VR has been compromised and looks better in a DK2, no question about keeping my DK2.
    The reason for using fresnel lenses is not screen door effect, that's purely down to pixel and interpixel size unless you add a bit of a blur filter.  It's for size, weight and sweet spot.  Also the lenses will probably never be made of glass, few lenses are. Maybe you might get the option or someone will produce aftermarket conventional lenses one day.  I'd be interested to see the difference, but I expect the much smaller sweet spot would be a larger factor than the barely noticeable god rays in some situations
  • RuinedRuined Posts: 44
    Brain Burst
    While some additional flare is not ideal, I think it was a good tradeoff.

    Lets not forget, these lenses do not require a depth adjustment and the flare is a tradeoff for that - if more than one person uses your headset not having to tinker with depth between players is a godsend!

    also I really only notice them in white on black menus and loading screens.  regular gameplay not noticable.
  • DefectusDefectus Posts: 11
    NerveGear
    The godways is a hard pill to swallow. The most annoying thing is the spot in the middle. Like there is a thin layer of dirt in the center of the lens which is present even in bright scenes. Is this normal? 
  • MuseumOfGamingMuseumOfGaming Posts: 4
    NerveGear
    Yep, they are dreadful compared to the DK2 (which I still use). On my CV1 they show everywhere, in home, in games and in loading screens. The god-rays combined with red tint and some very washed out colours (especially in Edge of Nowhere) make me feel that the DK2 is a much clearer visual experience.



  • JD-UKJD-UK Posts: 2,287 Valuable Player
    God rays? Yup - noticed them as soon as I put my Rift on. Then forgot about them.

    No bother.




  • HappyHimitsuHappyHimitsu Posts: 990
    Art3mis
    edited July 2016
    Funny how subjective the issue seems to be. I understand everybody is entitled to their opinion, but I honestly think all of the people who complain that the fresnel artifacts ruin the experience, just sound like a bunch of whiny little babies. 
    Yeah, they are there. I've owned both DevKits, so I am fully aware of what the experience is like without them, and guess what? They don't bother me one little bit. I mean, why would they? They don't stop you from seeing anything. They don't occlude your view. They just aren't that big of a deal. 
    This is the first round of good consumer VR HMD's on the planet and you are sitting on (well, it's sitting on you I guess) some of the most snazzy tech you can get your hands on, and you want to bitch and moan about some little light-fuzz that surrounds white letters in high contrast loading screens?  

    Gimme a break lol. :disappointed:


    “If you are willing to look at another person’s behavior toward you as a reflection of the state of their relationship with themselves rather than a statement about your value as a person, then you will, over a period of time cease to react at all.”
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  • bo3bbo3b Posts: 67
    Hiro Protagonist
    Funny how subjective the issue seems to be. I understand everybody is entitled to their opinion, but I honestly think all of the people who complain that the fresnel artifacts ruin the experience, just sound like a bunch of whiny little babies. 
    Yeah, they are there. I've owned both DevKits, so I am fully aware of what the experience is like without them, and guess what? They don't bother me one little bit. I mean, why would they? They don't stop you from seeing anything. They don't occlude your view. They just aren't that big of a deal. 
    This is the first round of good consumer VR HMD's on the planet and you are sitting on (well, it's sitting on you I guess) some of the most snazzy tech you can get your hands on, and you want to bitch and moan about some little light-fuzz that surrounds white letters in high contrast loading screens?  

    Gimme a break lol. :disappointed:
    Yeah, everyone is entitled to their opinion, except of course if it disagrees with yours.
  • Protocol7Protocol7 Posts: 276
    Nexus 6
    Defectus said:
    The most annoying thing is the spot in the middle. Like there is a thin layer of dirt in the center of the lens which is present even in bright scenes. Is this normal? 
    No i don't think that is normal. I don't see that on mine
  • TwoHedWlfTwoHedWlf Posts: 2,233 Valuable Player
    bo3b said:
    Yeah, everyone is entitled to their opinion, except of course if it disagrees with yours.
    Everyone is entitled to their opinion.  Except morons.  And anyone that wasn't a moron would agree with me.
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