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Standing experience

CHECHE Posts: 65
Hiro Protagonist
Hello, i still dont have my CV1 but im curious of how much can i walk with 1 camera?

Comments

  • WarblokeWarbloke Posts: 931
    3Jane

    You can lean forward / back and to the side / crouch down and maybe take 1 step in any direction.

    When you set it up, theres like a circle it shows you when you look down, and it shows you the area you can move within and be seen

    "You can't believe everything you read on the Internet " :- Abraham Lincoln 
  • benplacebenplace Posts: 769
    Neo
    If you put the camera up high pointing down at you I have been able to walk in any direction almost as far as the cord allows
  • TwoHedWlfTwoHedWlf Posts: 2,234 Valuable Player
    CHE said:
    Hello, i still dont have my CV1 but im curious of how much can i walk with 1 camera?
    To the end of the cable and depending on positioning of the sensor.  Good positioning sensor you've got about 3-4 meters from your PC.
  • TrytipedTrytiped Posts: 267
    Nexus 6
    edited September 2016
    Currently you really cant walk anywhere with CV1, youll be able to as soon as touch comes out. But what you can do is have some really amazing experiences, my favorite as of yet is with Altspace VR and Minecraft VR. The CV1 does have the capability to let you walk but I have yet to see any current applications that utilize anything more then just leaning forward atm. (I would also highly recommend an hdmi extension assuming it works.)
    giphy.gif
  • n3cr0-0n3cr0-0 Posts: 186
    Art3mis
          I disagree with Trytiped. I find I can step around quite freely in my set up and my biggest obstacle is the cord; sometimes that cord is wrapped around me to the bitter end and say i want to look 10 degrees to the left in some scenarios I have to spin around 350 degrees to the right just to get there.
          Also dashing in any direction (even just a step) runs risk of failing over furniture or running up to my computer or my displays (yes I am really getting that much into Damaged Core ).

        With that being said the amount of immersion this element has brought to my game is just simply unreal, the game seems to let me walk and duck behind obstacles like Warbloke has mentioned, I just seem to get two decent steps in any direction before the cord shortens up, You definitely want to stay somewhat close to the center of the playing field.
          If you are day dreaming about standing up with your cv1 to play the games then I say you are in for a real treat!

     P.S. Look into some touch titles that are supposed to be coming out soon, I myself am looking really forward to 'Dead and Buried'.
  • ZenbaneZenbane Posts: 16,386 Valuable Player
    I was able to take many steps with my Rift while playing "Edge of Nowhere." Some games have the code written to create boundaries around the player, so no matter how far you walk the game adjusts. But that is a limitation of the application, not the Rift.
  • notsramnotsram Posts: 1,238
    Wintermute
    I'd say the biggest obstacle you guys will face won't be the cable, it'll be the boundaries of whatever play area you have. Moving around in VR is very disorientating. You may know at the start of the play session that you're in the middle of the room facing your computer, but as soon as you start moving around, you'll have no idea which way you're facing or where in the room you are. Rift doesn't have anything like chaperone to stop you banging into walls, furniture, etc, so clear the absolute largest space that you can.
  • WarblokeWarbloke Posts: 931
    3Jane

    The cable is the only thing that keeps us safe  !

    "You can't believe everything you read on the Internet " :- Abraham Lincoln 
  • GenetixStudioGenetixStudio Posts: 770
    3Jane
    I am able to fully walk around the entire room that I have my Rift in pretty well - the tracking seems pretty stable even when facing away from the sensor and over 8ft away from it - I imagine a 2nd sensor that comes with Touch will help that out quite a bit. It also sounds like Oculus is developing a chaperone system which could help a bit. My experience with the CV1 so far has been pretty much full room scale - many games and experiences allow you to take as many steps in any direction that you want to, and I prefer to play about everything standing up. Believe it or not, I am down 23 pounds since I got my Rift. (I've also been a diet - but I don't spend nearly as many hours sitting on my ass playing games as I used to, with Rift I am moving a little bit constantly for hours!)
  • Hodders67Hodders67 Posts: 57
    Hiro Protagonist
    I am able to fully walk around the entire room that I have my Rift in pretty well - the tracking seems pretty stable even when facing away from the sensor and over 8ft away from it - I imagine a 2nd sensor that comes with Touch will help that out quite a bit. It also sounds like Oculus is developing a chaperone system which could help a bit. My experience with the CV1 so far has been pretty much full room scale - many games and experiences allow you to take as many steps in any direction that you want to, and I prefer to play about everything standing up. Believe it or not, I am down 23 pounds since I got my Rift. (I've also been a diet - but I don't spend nearly as many hours sitting on my ass playing games as I used to, with Rift I am moving a little bit constantly for hours!)
     i need to demand that the wife lets me empty the spare bedroom so i can set up for room scale lol
  • FrozenPeaFrozenPea Posts: 2,535 Valuable Player
    edited September 2016
    I think the game I 'walked around' the most was Farlands, I used to walk all over the place(given I have a tiny space to move around). I'd be really disoriented when I took my rift off thinking I was facing forward but was not at all :P 
  • notsramnotsram Posts: 1,238
    Wintermute
    I am able to fully walk around the entire room that I have my Rift in pretty well - the tracking seems pretty stable even when facing away from the sensor and over 8ft away from it - I imagine a 2nd sensor that comes with Touch will help that out quite a bit. It also sounds like Oculus is developing a chaperone system which could help a bit. My experience with the CV1 so far has been pretty much full room scale - many games and experiences allow you to take as many steps in any direction that you want to, and I prefer to play about everything standing up. Believe it or not, I am down 23 pounds since I got my Rift. (I've also been a diet - but I don't spend nearly as many hours sitting on my ass playing games as I used to, with Rift I am moving a little bit constantly for hours!)
    Again, just my opinion, but I think Oculus should make a chaperone-type system a very high priority. Without chaperone, I'd probably have broken at least one limb and both wands by now, not to mention my monitor :P

    And yes, VR is a good way to lose weight. I've certainly not been dieting, but I've lost weight too from VR gaming, not to mention generally feeling fitter
  • pjennesspjenness Posts: 692
    Neo
    The walls of my office are the limiting factor for my CV1,
    Drift VFX Visual, Virtual , Vertical

    Want 970GTX on Macbook for good FPS?
    https://forums.oculus.com/viewtopic.php?f=26&t=17349
  • GregSnellGregSnell Posts: 34
    Brain Burst
    Without chaperone, I'm a bit afraid to leave my chair.  I quickly wound my cord around the base of my office chair in damaged core.  I may try standing this weekend, but I'm only a few feet from my pricey oled tv...
  • HiThere_HiThere_ Posts: 1,296
    3Jane
    With some cable management (~20$) you can get rid of the cable issue, then it comes down to the room size you have available. But with 6D hand controllers over half the space can be required for arm clearance, at which point in a small room (2m x 2m) there just isn't enough space left to walk in (unless you keep your arms along your body).
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