09-06-2016 01:37 PM
09-09-2016 06:32 AM
MeioJo said:
2. I'm in general not happy if games are not giving options to people who don't get a Touch... the Touch is not packaged with the Rift so is not standard. Programing for a controller that is an 'extra' is not going to go well. ie. no driving game has ever been made to only work with a wheel controller.
09-09-2016 07:28 AM
09-09-2016 09:32 AM
notsram said:
MeioJo said:
2. I'm in general not happy if games are not giving options to people who don't get a Touch... the Touch is not packaged with the Rift so is not standard. Programing for a controller that is an 'extra' is not going to go well. ie. no driving game has ever been made to only work with a wheel controller.
IMO, this is why Oculus screwed up massively by not including (for whatever reason) Touch at launch. Motion controllers contribute hugely to the immersion of a VR game. Yes, I'm speaking from a Vive perspective, but opinion seems to be that Touch will be at least as good, if not better than the Vive wands.
Sure, Lucky's Tale etc. is fine with a joypad, but most VR games work so, SO much better with motion controls. You guys are missing out, and I'm really sorry to hear that people like MeioJo (no disrespect intended) consider Touch to be an extra rather than pretty much an essential.
09-09-2016 11:07 AM
09-09-2016 03:16 PM
zboson said:
So I think Oculus made the right choice in optimizing the headset before release of the controllers and making the controllers great later. I think Oculus is going to put on an awesome show at Oculus Connect in October and really dazzle. They are one of the stars in the tech world right now. I think everyone who is happy with their Rift is going to want the controllers even more and there will be some great games and applications to go along with the controllers. Even people who lost some interest will become interested again.