09-07-2016 09:06 AM
09-09-2016 07:54 AM
GenetixStudio said:
I am able to fully walk around the entire room that I have my Rift in pretty well - the tracking seems pretty stable even when facing away from the sensor and over 8ft away from it - I imagine a 2nd sensor that comes with Touch will help that out quite a bit. It also sounds like Oculus is developing a chaperone system which could help a bit. My experience with the CV1 so far has been pretty much full room scale - many games and experiences allow you to take as many steps in any direction that you want to, and I prefer to play about everything standing up. Believe it or not, I am down 23 pounds since I got my Rift. (I've also been a diet - but I don't spend nearly as many hours sitting on my ass playing games as I used to, with Rift I am moving a little bit constantly for hours!)
09-09-2016 08:02 AM
09-09-2016 08:12 AM
GenetixStudio said:
I am able to fully walk around the entire room that I have my Rift in pretty well - the tracking seems pretty stable even when facing away from the sensor and over 8ft away from it - I imagine a 2nd sensor that comes with Touch will help that out quite a bit. It also sounds like Oculus is developing a chaperone system which could help a bit. My experience with the CV1 so far has been pretty much full room scale - many games and experiences allow you to take as many steps in any direction that you want to, and I prefer to play about everything standing up. Believe it or not, I am down 23 pounds since I got my Rift. (I've also been a diet - but I don't spend nearly as many hours sitting on my ass playing games as I used to, with Rift I am moving a little bit constantly for hours!)
09-10-2016 04:24 AM
09-10-2016 09:25 AM
09-11-2016 10:24 PM