Yep, I'm back again. Anyone miss me? Nope? Thought not! Anyone remember me? Phew, I'm safe then
Anyway, if anyone does remember me, you'll know that when I first got my HMD (Vive - don't shoot me), I had a tiny space and could pretty much only play seated games.
I now have a much larger space - just over 2 metres square, and as such, I've been able to finally sample room scale over the past few weeks. And, in a nutshell, it's awesome. I was never convinced about it before I got my Vive - always thought I'd simply play sitting down, but as soon as I got my Vive and started using it, I knew I needed more space.
The feeling of immersion is hard to put into words. I was playing Island 359 the other day. There was a packing crate standing next to me, and without thinking, I went to lean against it... and fell over. Just being able to walk around (granted, in a limited fashion) is so liberating and adds so much to a game. Hearing a monster/dinosaur/zombie coming up behind you, spinning round and offing it... way more satisfying than doing it to an on-screen enemy. Having a weapon fired at you and being able to dodge or duck out of the way. It's just... FUN.
I've heard a few people criticise the teleport method of moving around in a game, but for this generation of VR (and until houses are built with purpose made LARGE VR rooms), it's probably the best compromise we're going to get. And, as a bonus, it's pretty good at not causing motion sickness either
Not having a go at Rift owners here at all, but motion controllers also add a lot to the game. The sooner you guys get Touch, the better (genuine question here - I'm totally out of the loop with things Oculus - has Touch been given a release date/price yet?). Moving around and aiming with a joypad is absolutely blown out of the water by moving around and using a torch/gun/knife/bow and arrow.
Honestly, if you haven't got enough room for at least limited room scale, knock down a wall or something. You won't regret it!