Back To Dinosaur Island 2 Crytek's Second Mind Blowing VR De — Oculus
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Back To Dinosaur Island 2 Crytek's Second Mind Blowing VR De

mussmussmussmuss Posts: 131
Art3mis
edited March 2016 in Games and Apps
Back to dinosaur island 2 is Crytek's second installment of crazy VR dinosaur madness. This time there is a little bit of interaction afforded to the player & just like the first demo this is nothing short of amazing.

Comments

  • bigmike20vtbigmike20vt Posts: 3,812 Valuable Player
    wowsers that looks superb.
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • deanogurdeanogur Posts: 456
    Nexus 6
    Nice mussmuss, thanks for the mini-review. :)
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Holy crap this demo is great! I like this one way better than the first because you have the option of stopping at any time and taking in the view.

    Gotta love devs that do stuff like this.

    It was click and play with 0.8 runtime 8-). Bravo Steam. If you have a DK2, you MUST try this!
    i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
  • maxpare79maxpare79 Posts: 1,779
    Project 2501
    You guys noticed that at the end you see a PS4 controller?
    I am a spacesim/flightsim/racesim enthusiast first :-) I7 4770k@4.3, 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    edited March 2016
    maxpare79 wrote:
    You guys noticed that at the end you see a PS4 controller?

    I took a better look and it is a generic controller outline with the analog sticks in the same spot as a PS4 or many other PC controllers. The handle grip part of the controller image isn't as round as the PS4 controller.
    i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
  • przecinekprzecinek Posts: 588
    Nexus 6
    Holy crap this demo is great! I like this one way better than the first because you have the option of stopping at any time and taking in the view.

    Gotta love devs that do stuff like this.

    It was click and play with 0.8 runtime 8-). Bravo Steam. If you have a DK2, you MUST try this!

    It's actually Crytech that made this demo :) Anyways, kudos for a great demo and and kudos for making this demo public.
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    przecinek wrote:
    Holy crap this demo is great! I like this one way better than the first because you have the option of stopping at any time and taking in the view.

    Gotta love devs that do stuff like this.

    It was click and play with 0.8 runtime 8-). Bravo Steam. If you have a DK2, you MUST try this!

    It's actually Crytech that made this demo :) Anyways, kudos for a great demo and and kudos for making this demo public.

    I know, but I got it on Steam so I thanked them. I couldn't have ran it without Oculus either, so thanks to them too.
    i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
  • Percy1983Percy1983 Posts: 1,410
    Wintermute
    I believe this supports liquid VR, will see if it works on my crossfire setup.
    Asrock Z77 Extreme 4 + 16GB RAM 1866mhz + i5-3570K at 4.5Ghz + Coolermaster Nepton 140XL cooler
    Sapphire 8GB RX 580 Nitro+
    256Gb SDD Samsung Evo 850 +3x2TB in raid 0 with 64GB SSD cache
    Thermaltake Level 10 GT Snow Edition + Toughpower 875w
  • ejz6837ejz6837 Posts: 233
    Let's get a hold of ourselves, it isn't that great. It gave me a neckache. However I would like to try it on CV1 to see the difference.
  • WildtWildt Posts: 1,877 Valuable Player
    I found it great, and much more interesting than the first part. I agree that it's a bit of neck killer though.

    Seeing that their launch title "The Climb" disappointingly doesn't have Touch Controller support, I reckon the hand grabbing mechanism from this demo is the same as they use in their game.
    Asus Z370-A ||  Watercooled 8700K || 16 GB gSkill DDR4 3200 || Samsung SSD 840PRO 256GB+850PRO 256GB+850EVO 500GB+970EVO 1TB || Watercooled FE Geforce 1080ti || Zalman Reserator XT watercooler || TPcast wireless adapter || MamutVR Gun stock V3 || Asus ROG PG279Q  G-sync monitor
  • Atmos73Atmos73 Posts: 3,128 Valuable Player
    Loved the demo but really miss the arms. I mean there's nothing connecting me to the rock face. I look down and I'm just floating with no body, legs or feet attached. It killed the immersion stone dead as I was no longer scared of letting go.

    Everest will be the game I buy though.
    DK2 owner - Vive owner - Pimax 8k backer - Waiting for Knuckles on Valve time.
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    I jack my desk chair up to the highest setting so I can let my feet dangle, and pretend I am sitting on a climbing seat. When I get close to the top of the face, I let go with one hand and spin my seat around so I can comfortably look out at all the circling Pterodactyls. I usually sit here for at least 10 minutes enjoying the view. The fact I can't see my body doesn't seem to take away from this experience. The dandelion seeds flying in my face is such a good addition, I watch them fly all the way up to my face and it is surprising how well the 3D effect works. They look real.

    When I finally reach the top, I stand up out of my chair (which is surprisingly comfortable) and take a nice long look around. I even walked up to the edge of the cliff and looked down (pretty scary, I couldn't make myself step over the edge).

    I could see how the lack of arms and body would break immersion for some, but I am used to not having proper body or hand representation in VR at this point, so I don't let that take away from the experience. The level of detail on this demo is amazing.
    i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
  • Atmos73Atmos73 Posts: 3,128 Valuable Player
    This is the first demo Ive tried standing up as I thought it felt a bit strange sitting down but I see how having your feet dangle might work. Sadly my chair wont pump up like yours.

    Another nice touch is when you pass your hands over the rock face and the dust comes off.

    Are you able to move around at the top? I thought it was a locked position.
    DK2 owner - Vive owner - Pimax 8k backer - Waiting for Knuckles on Valve time.
  • ThreeDeeVisionThreeDeeVision Posts: 2,087
    Atmos73 wrote:
    This is the first demo Ive tried standing up as I thought it felt a bit strange sitting down but I see how having your feet dangle might work. Sadly my chair wont pump up like yours.

    Another nice touch is when you pass your hands over the rock face and the dust comes off.

    Are you able to move around at the top? I thought it was a locked position.

    Yep, just don't look at the areas that have the 'view percentage' and you can stand up at the top as long as you like after letting go of the hand lift. Right when I get to the top I recenter my camera while seated looking to the right of my tracking camera. When I stand up out of my chair I turn to the left and the cliff is only a step away. The DK2 tracking area isn't that big so you have to be careful to stay in it, but you can easily step right up to the ledge or just stand and watch the Pterodactyls circle. It is pretty surreal standing up there and as long as you stay in your camera tracking range you can move around as much as you want until you get 100% on all the view areas.
    i7 5960X @ 3.8 GHz | Corsair Vengeance LPX 16GB DDR4 PC2800 | GTX Titan X Pascal | Win 10 64 bit | Asus ROG PG348Q | EVGA X99 Classified
  • Johnny1234Johnny1234 Posts: 10
    NerveGear
    Got it to work on the CV1 with the wrapper, even starts with the xbox controler, but for some reason I can't seem to use the hands to grab the handhold. It tells me to use left trigger but nothng happens ;(
    Also, there's no sound, is that normal?
  • ConstellationConstellation Posts: 211
    Art3mis
    What's the wrapper you're using? I can't get it to work at all; a window with the Crytek logo pops up but that's about all that happens. It's also not shown as a VR enabled game in Steam.
  • blanesblanes Posts: 1,067
    3Jane
    so does this work on cv1 ?  where to download the demo ? keen to try.
  • SyndroidSyndroid Posts: 242
    Nexus 6
    You can run it with the LibOvrwrapper, but I do not recommend it because the IPD is messed up.
  • sanderbossanderbos Posts: 94
    Hiro Protagonist
    edited July 2016
    Various reactions:

    Info on getting it to work here:
    https://forums.oculus.com/community/discussion/comment/409521/#Comment_409521

    Download from Steam ('Back to Dinosaur Island 2')

    Sound works, camera tracking is slightly (but noticably) off. Left and right trigger while looking at the handles is indeed how you control it. If you don't have sound and don't have controller input, maybe you alt-tabbed out of the demo?
  • SyndroidSyndroid Posts: 242
    Nexus 6
    sanderbos said:
    Various reactions:

    Info on getting it to work here:
    https://forums.oculus.com/community/discussion/comment/409521/#Comment_409521

    Download from Steam ('Back to Dinosaur Island 2')

    Sound works, camera tracking is slightly (but noticably) off. Left and right trigger while looking at the handles is indeed how you control it. If you don't have sound and don't have controller input, maybe you alt-tabbed out of the demo?
    Am I the only one with scale issues?
    Having tried the DK2 version first, I noticed right away that everything is about 4 times smaller than it should be on the CV1, whch is reason enough to avoid it, imo.. 
    The IPD value is wrong which is also the reason why the positional tracking is messed up.
  • ConstellationConstellation Posts: 211
    Art3mis
    Switched back to my DK2 and I kinda got it working. Lots more information in the steam forums.
  • Comic_Book_GuyComic_Book_Guy Posts: 1,175
    3Jane
    edited August 2016
    All you have to do is copy the contents of LIBovrwrapper to the Dinosaur Islands .exe location ( if I recall, thats where you put it), then it will work with CV1 no problem. It's cool for what it is I guess.
  • vrnkmr83vrnkmr83 Posts: 7
    NerveGear
    edited September 2016
    i have put all the contents of libovrwrapper in dreadeye vr main folder,however it doesnot work.Video plays on windows and not on rift


  • StreetPreacherStreetPreacher Posts: 224
    Nexus 6
    Yeah it looks like they must have intentionally broken both of these games to make them unplayable after The Climb was released for $60...
  • gtx1080gtx1080 Posts: 40
    Brain Burst
    przecinek wrote:
    Holy crap this demo is great! I like this one way better than the first because you have the option of stopping at any time and taking in the view.

    Gotta love devs that do stuff like this.

    It was click and play with 0.8 runtime 8-). Bravo Steam. If you have a DK2, you MUST try this!

    It's actually Crytech that made this demo :) Anyways, kudos for a great demo and and kudos for making this demo public.

    I know, but I got it on Steam so I thanked them. I couldn't have ran it without Oculus either, so thanks to them too.

    Can't locate it on Steam; help
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