09-13-2016 07:13 PM
09-20-2016 07:48 AM
And to summarise, if you would be so kind; what exact comparison are we compelled to draw between viewing your avatar in a VR game and sitting in a real passenger seat in a real car? How exactly does that juxtaposition speak to one's preference for 1st over 3rd person view in VR gaming? I do not have a 3-metre selfie-stick permanently attached to the back of my neck (or my car) so I can only presume there must be a profound philosophical meaning to all of this. I'm absolutely sure of it.
OpticKing said:
ramon said:
Zenbane said:Don't try to be witty, it doesn't suit you.
So now 3st. person view = 1rd.person view
your statement is very ambivalent. (You can look up the word in a dictionary)
No, third person = third person, the camera that's viewing the 3rd person is itself in first person... he was talking about when you're a passenger in a vehicle like that, you're in 3rd person. First person view would belong to the driver... derp. (remember now we're talking about the view of the car, not just the people in it individually.)
Pretty sure he asked you to refrain from attempting to pretend witty, so pulling up a word you probably had to look up (and even advised us to do the same as though 'ambivalent' was just invented) just seems hilariously ludicrous.
09-20-2016 08:15 AM
Murpheus77 said:
And to summarise, if you would be so kind; what exact comparison are we compelled to draw between viewing your avatar in a VR game and sitting in a real passenger seat in a real car? How exactly does that juxtaposition speak to one's preference for 1st over 3rd person view in VR gaming? I do not have a 3-metre selfie-stick permanently attached to the back of my neck (or my car) so I can only presume there must be a profound philosophical meaning to all of this. I'm absolutely sure of it.
09-20-2016 09:12 AM
Zenbane said:
lol @PassiveVR and his repeat posts. I was thinking he was a Spambot, glad he confirmed it.
Murpheus77 said:
And to summarise, if you would be so kind; what exact comparison are we compelled to draw between viewing your avatar in a VR game and sitting in a real passenger seat in a real car? How exactly does that juxtaposition speak to one's preference for 1st over 3rd person view in VR gaming? I do not have a 3-metre selfie-stick permanently attached to the back of my neck (or my car) so I can only presume there must be a profound philosophical meaning to all of this. I'm absolutely sure of it.
Whether you are the driver or the passenger, the immersion is not broken nor the experience any less real. The idea that only first person games are "worth" playing is incredibly childish.
09-20-2016 09:15 AM
09-20-2016 09:34 AM
Murpheus77 said:
Ahhhhh, I see. A very different answer to the one given by OpticKing (or perhaps just explained more succinctly) and in much the philosophical flavour I was anticipating.
Well, I can guarantee you this; I certainly enjoy driving my car a hell of a lot more than sitting in the passenger seat with the better half driving. That's a real and immersive 'experience' I wouldn't wish on anyone!
Murpheus77 said:
We could discuss further with an aim to quantify or even qualify the pertinence of immersion and realism when sitting on a bus compared to the importance of those concepts to a (comparatively expensive) VR experience but I have always found it is experience, rather than philosophy, that tends to defines one's tastes and preferences throughout life. I am just content that now I have an understanding of your synonym.
Without wishing to fan the flames, 3rd person just doesn't work for me - in VR. And I have tried. Similar to sports games, it's just one genre (if I may call 3rd person a genre) that I'll continually overlook in any VR store due to the known enjoyment factor. Simultaneously, being away from my rig for weeks at a time means I actually spend more time out of VR playing games like Deadlight and Mass Effect 2 on an 8" tablet.
09-20-2016 12:24 PM
Murpheus77 said:And to summarise, if you would be so kind; what exact comparison are we compelled to draw between viewing your avatar in a VR game and sitting in a real passenger seat in a real car? How exactly does that juxtaposition speak to one's preference for 1st over 3rd person view in VR gaming? I do not have a 3-metre selfie-stick permanently attached to the back of my neck (or my car) so I can only presume there must be a profound philosophical meaning to all of this. I'm absolutely sure of it.
Zenbane said:Whether you are the driver or the passenger, the immersion is not broken nor the experience any less real. The idea that only first person games are "worth" playing is incredibly childish.
Murpheus77 said:
Ahhhhh, I see. A very different answer to the one given by OpticKing (or perhaps just explained more succinctly) and in much the philosophical flavour I was anticipating.
Well, I can guarantee you this; I certainly enjoy driving my car a hell of a lot more than sitting in the passenger seat with the better half driving. That's a real and immersive 'experience' I wouldn't wish on anyone!
Murpheus77 said:
We could discuss further with an aim to quantify or even qualify the pertinence of immersion and realism when sitting on a bus compared to the importance of those concepts to a (comparatively expensive) VR experience but I have always found it is experience, rather than philosophy, that tends to defines one's tastes and preferences throughout life. I am just content that now I have an understanding of your synonym.
Murpheus77 said:Everyone has their tastes as you said earlier. I know that when I jump into a car in a gta game my experience is still great even though the driving is in 3rd person, in fact it lets me be a better driver. Allowing you to see fully where you car is in relation to the rest of the objects and obstructions lets me become a perfectionist, rarely ever making mistakes turning because of this view. The IMMERSION factor of first person in driver seat is great though, and it does make a difference if that's the main deciding factor of you playing a game.Without wishing to fan the flames, 3rd person just doesn't work for me - in VR. And I have tried. Similar to sports games, it's just one genre (if I may call 3rd person a genre) that I'll continually overlook in any VR store due to the known enjoyment factor. Simultaneously, being away from my rig for weeks at a time means I actually spend more time out of VR playing games like Deadlight and Mass Effect 2 on an 8" tablet.
Zenbane said:
In no way would I suggest that anyone be forced to play a type of game, or genre, that they do not like. But let's keep in mind some of the other stuff I said that is far more important than the passenger seat analogy:
There are so many legendary titles that are not 1st person view: Metroid, Zelda, Diablo, IceWind Dale, Baldurs Gate, Planescape: Torment.
Some of my best competitive play memories involve:
1) Battle.net Rank games as Protoss in StarCraft (god view)
2) Keep siege warfare in Dark Age of Camelot (3rd person)
3) BattleField 1942 (1st person)
People are free to choose only 1 genre if they like; my point is that condemning a game, a development studio, or a platform organization for supporting an option someone doesn't choose is futile, and self-defeating. The only thing achieved by limiting yourself to a single genre... is setting limits on ones own skills and abilities. I've not only enjoyed all of these games themselves, I've also enjoyed the process of mastering each unique style of gameplay, skill, and judgement call needed to excel.