10-17-2016 02:15 PM
10-18-2016 07:10 PM
JakemanOculus said:
Most motion control games aren't technically roomscale. They can be played standing in one spot or with very little movement.
That basically is roomscale. Movement in roomscale is not feasible. So while people associate "true" roomscale with movement, real roomscale simply does not use it. There are a few exceptions where the virtual space precisely matches the physical space in which case you can feasibly have movement, but even then you have to contend with the cable.
Sorry. Roomscale is not about movement. Rather it is about standing up, using VR controllers, and having enough room to gesture. Roomscale is a huge misnomer that preys on people's fantasies and unrealistic expectations for VR.
10-18-2016 07:10 PM
10-18-2016 07:26 PM
10-18-2016 07:46 PM
Zenbane said:
@Atmos73 Wilsons Heart is one example of a Touch title that has depth. But I do not expect you to acknowledge that nor any other facts. Also, your examples are based on really bad video game analysis, whereas the Oculus Medium application goes far beyond gaming. Your viewpoint and bias are too limited in scope.
10-18-2016 07:52 PM
10-18-2016 10:05 PM
10-19-2016 12:57 AM
Atmos73 said:
...
VR and Room-scale isn't the gimmick - Teleportation is.
10-19-2016 01:20 AM
Atmos73 said:
Play Onward end of story.
10-19-2016 01:35 AM
Atmos73 said:
Onward proves Teleportation is not needed.
10-19-2016 02:38 AM