10-29-2016 05:41 PM
10-30-2016 11:15 AM
reddeath360 said:
ya it does need to be adjusted right from the start or its uncontrolable
10-30-2016 01:35 PM
Nij said:
So I wanted to take my VR experience to a new level and after buying project cars, I thought I'd get a steering wheel and also the playseat challenge and boy after using it a few times, this definately took immersion to a whole new level!
I've never actually had a steering wheel before and I got the logitech G920 (maybe not the best choice of wheels but just thought I could also use it on my xbox one) and all software and firmware are upto date and I'm using the project cars profile within the Logitech software but........ I've been playing it for a good few months now and I'm still just constantly losing control of the cars and crashing all the time and don't seem to be getting any better at handling any of the cars or tracks and I'm beginning to think I may have wasted my money. Really thought having a steering wheel would make car games soo much easier
I've heard this game is well known for being pretty hard but I'm just wondering is there any set configurations I should be using in the game itself or anything in the logitech gaming software I should be changing to make things easier
I've tried different views aswell as I've always preferred the bonnet or first person view in car games so you can appreciate all the nice scenery but I seem to do better when using the in car view
Really wanna buy dirt rally too but worried about having the same issues
10-30-2016 03:07 PM
10-30-2016 03:26 PM
10-30-2016 03:37 PM
10-30-2016 04:53 PM
INkabodpain said:
Check over at the Project Cars forum page there's a section under PC technical support thats called Jack Spade FFB tweaker this could help you out. Good luck.
10-30-2016 05:02 PM
11-01-2016 01:26 AM
11-01-2016 05:46 AM
11-01-2016 06:45 AM
My biggest issue with all racing sims for the Rift is that the car seems to skid or slide a lot more than I expect, based on how real world driving works. Every car I drive in VR grips the road less than I feel it should. The sensation of speed just isn't as acute as during real driving, and pretty much everyone who tries my sim rig overshoots their first few corners until they learn to over-estimate the speed and underestimate the braking and grip of the car. It's driving on ice.
Project Cars actually feels great to me now that I've learned to "feel" the car. I still wish there was a way for me to detect a slide rather than good grip, but I have enough cues through other means that I can usually react in time. I think it has more to do with me knowing the limits of where the car will lose grip, rather than actively recognizing a loss of traction due to in-game cues.
Dirt: Rally feels like I'm driving on ice all the time, regardless of road surface. The FFB settings are very underwhelming and the car seems to slide all over the place no matter what I do. The game itself is fantastic but the car model feels more like Dirt: Hovercraft to me.
Assetto Corsa refuses to start entirely. I haven't played it for ages, but I tried to open it through Steam this weekend and it kept crashing on boot. I may just delete and reload it completely to see if that solves my issues.
For those wondering, I'm using a Playseat SV, Logitech Driving Force GT racing wheel, and no buttkickers or other sim accessories.