Guardian Boundary: Can we clean it up? — Oculus
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Guardian Boundary: Can we clean it up?

MaxxgoldMaxxgold Posts: 351
Trinity
edited December 2016 in General
I have a nice 11' x 9' play space marked out and working correctly with the Guardian Boundary, but it looks fuggly as hell. The walls and the floor boundary are literally where I moved around my room. I just want a nice precise rectangle for my setup. When it maps out your free space, Guardian puts a nice rectangle over your play space, but it doesn't use the nice rectangle once you start playing. I want to look at a clean wall and floor boundary, but instead my wall goes in an out, and the floor boundary matches it.

Comments

  • cyberealitycybereality Posts: 26,156 Oculus Staff
    I don't believe that's an option, but you can always adjust the boundaries and just try to keep a steady hand.
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  • MaxxgoldMaxxgold Posts: 351
    Trinity
    I don't believe that's an option, but you can always adjust the boundaries and just try to keep a steady hand.
    Thanks Cyber, I'll give that a try.
  • ZandilZandil Posts: 975
    3Jane
    Note to self: avoid setting up when drunk :)
    Easier said than done my friend 
  • MaxxgoldMaxxgold Posts: 351
    Trinity
    Just an FYI, but when you play Dead and Buried, if you hold down the right stick it gives you a barbed-wire guardian style layout that is perfect. So it can be done. 
  • YbalridYbalrid Posts: 247
    Art3mis
    Maxxgold said:
    Just an FYI, but when you play Dead and Buried, if you hold down the right stick it gives you a barbed-wire guardian style layout that is perfect. So it can be done. 
    It's specific to that game.
    CV1+Touch; Running on GTX980 - 4770K - 32GB DDR3

    I'm writing a C++ open-sourcre game engine for the Rift http://annwvyn.org/ - https://github.com/Ybalrid/Annwvyn
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  • Dark3stWhiteDark3stWhite Posts: 60
    Hiro Protagonist
    Maxxgold said:
    I have a nice 11' x 9' play space marked out and working correctly with the Guardian Boundary, but it looks fuggly as hell. The walls and the floor boundary are literally where I moved around my room. I just want a nice precise rectangle for my setup. When it maps out your free space, Guardian puts a nice rectangle over your play space, but it doesn't use the nice rectangle once you start playing. I want to look at a clean wall and floor boundary, but instead my wall goes in an out, and the floor boundary matches it.
    Maybe you have a straight object somewhere that you can setup as a guide? Like even a board layed out you can trace the Touch controllers against.

    Not ideal, but might do what you would like until they patch in a straight edge option :)
  • MaxxgoldMaxxgold Posts: 351
    Trinity
    Ybalrid said:
    Maxxgold said:
    Just an FYI, but when you play Dead and Buried, if you hold down the right stick it gives you a barbed-wire guardian style layout that is perfect. So it can be done. 
    It's specific to that game.
    I know that, I was just using it as a reference to the fact that it can be done.
  • YbalridYbalrid Posts: 247
    Art3mis
    Maxxgold said:
    Ybalrid said:
    Maxxgold said:
    Just an FYI, but when you play Dead and Buried, if you hold down the right stick it gives you a barbed-wire guardian style layout that is perfect. So it can be done. 
    It's specific to that game.
    I know that, I was just using it as a reference to the fact that it can be done.
    Well, if you look it's just putting  a rectangle area around your center position, these aren't your actual guardian boundaries ^^"
    CV1+Touch; Running on GTX980 - 4770K - 32GB DDR3

    I'm writing a C++ open-sourcre game engine for the Rift http://annwvyn.org/ - https://github.com/Ybalrid/Annwvyn
    For now it's only used for my student projects at my engineering school http://en.esiea.fr/
  • RPLavatarRPLavatar Posts: 1
    NerveGear
    edited December 2016
    I did it quick on the fly just to get set up and was having trouble finding a way to adjust it. Here is a link to guardian set up.   https://support.oculus.com/help/oculus/1444824335542717

  • KevinLongtimeKevinLongtime Posts: 283
    Nexus 6
    Personally I like how the boundary system isn't a solid straight wall. It gives me a better idea of what I'm near in my room. Specifically its very helpfull to know when im by the curve in the left corner being my pc that I don't want to punch.
  • inovatorinovator Posts: 1,851
    Project 2501
    It's fantastic how it will outline irregular areas. that increased my play area to optimal. vive can't do that at this time.
  • LitespeedLitespeed Posts: 313
    Trinity
    I really would like to have the option to use the clean rectangle instead of the "hand-drawn" wall.

    Also it would be great to be able to specify at what distance the guardian wall becomes visible. Compared to Steam's Chaperone the distance is shorter so it only pops up when really close. The Chaperone wall fades in more gradually but starts to appear earlier.

    I like the gradual fade-in of the chaperone more but the shorter guardian distance is probably better for small areas.

    I guess the best solution would be to have a slider to modify the activation distance.

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