I want to say well done to the Medium team! I know it's not finished yet, but with only a few hours of using it, I was able to create drastically more impressive pieces as I got a handle on the system. It's very intuitive and very fun. Great work!
Help! Medium is not working! Right eye view is heavily distorted and the left eye has many artifacts. It is unusable. Using a R9 390 with latest drivers.
Medium is cool, but as i create sculputures they keep getting really large like i am zoomed in and then when i use the move trick to push it away, it jumps way off the platform and i can't get it close again no matter how much i try to move it closer. Does that make any sense? How do i pull it back close so i can continue to edit it?
Game keeps crashing whenever I try to start it. I get an OpenGL error. Anybody else?
I am getting an OpenGL Error.
I am also getting this crash/error when trying to launch Medium. I tried uninstalling, restarting, and then re-downloading. Still crashes. I have a GTX 1080 FE (edit: also I7 6700k) with the most recent driver v376.19 (edit: corrected driver version).
This is probably unrelated, but I noticed that after downloading Medium, Oculus didn't require me to click on a button to finish installing the game. It just showed up in my library. I think that step was necessary on all my other Oculus games/apps.
Game keeps crashing whenever I try to start it. I get an OpenGL error. Anybody else?
I am getting an OpenGL Error.
I am also getting this crash/error when trying to launch Medium. I tried uninstalling, restating, and then re-downloading. Still crashes. I have a GTX 1080 FE with the most recent driver v371.19. (Edit: also I7 6700k)
This is probably unrelated, but I noticed that after downloading Medium, Oculus didn't require me to click on a button to finish installing the game. It just showed up in my library. I think that step was necessary on all my other Oculus games/apps.
Got the same system then you i7 6700K and 2 GTX 1080, touch arriving today, I will report back.
Medium is cool, but as i create sculputures they keep getting really large like i am zoomed in and then when i use the move trick to push it away, it jumps way off the platform and i can't get it close again no matter how much i try to move it closer. Does that make any sense? How do i pull it back close so i can continue to edit it?
You can make it smaller and bigger. Hold both grip buttons (if I remember correctly) and pull apart to make it bigger or pull together to make it smaller.
Is there going to be any fix for the "blurriness" encountered when looking at the virtual touch controllers? Quite a few of us reporting the same thing on reddit.
Just had my first go and Loved this!! I made a chair just like my first thing in the Vive piant thing whatsitcalled. I don't know why a chair but it is a easy nice thing to start with and it always makes me want to sit down on it. Maybe for next update?
Interface and tools of course needs work and it will be interesting to see where and how far Oculus want to take Medium.
I'd like to add better useage feedback but here are the first ones. (bear in mind i skipped the tutes so some of these might be there already)
-Color select is too fiddly and sensitive to use. Bright colors in the middle are too close to each other. Would like RGB, HSV variants please?
- Flatten tool need to have falloff towards the edges to avoid getting sharp corners everywhere. (maybe have an optional spherical flatten? Or should that be done with a push tool?)
- Material brushes.
- I need to figure out the cut tool and see what it does.
- Keyboards typing with index fingers.
- Would like tool select palette to be visible at all times, so I don't have to press a button to get there. Too much thinking and clicking atm.
For those seeing the OpenGL error discussed above could you please send me your system specs (OS, cpu, gpu, gpu driver version) and the log file located at...
C:\Users\<your user name>\AppData\LocalLow\Oculus\Medium\log
For those that aren't seeing Medium even start there are 2 known issues: - Running with your monitors identified as "Generic Pnp Monitor" in Windows (aka. no monitor driver installed) sometimes causes this. Going to Device Manager -> Monitors -> right-clicking and selecting "Update Driver" to install a driver for the monitor should fix this. - Running with no monitors attached will be supported in an upcoming patch.
If Medium is not starting up for you and neither of those apply then please send your system specs and the log mentioned above.
This is for the oclulus Medium OpenGl Error. Funny i was able to load
up medium and use it yesterday but now i cant but here is my system
spec and also the log you requested. Thanks for all the help
*******Update********Just wanted to let anybody know what solved the OpenGl error with medium
is just unplugging the rift from the back of the PC then plug it back up. and then start the
game up. That fixed it for me atleast
Help! Medium is not working! Right eye view is heavily distorted and the left eye has many artifacts. It is unusable. Using a R9 390 with latest drivers.
I'm having the same issue. I bought the Oculus specifically for this app after testing it at a convention.
My right vision is really distorted and there are horizontal lines shooting out from the object and the controllers.
FIXED IT! The problem both for Quill AND Medium was that I was running MSI Afterburner and RivaTuner as I normally do. They were causing a negative interaction with both of these programs and causing the massive stuttering and artifacting in Quill and the OpenGL error code and game crash of Medium. If you've got these issues, and you run Afterburner and RivaTuner, quit the programs and the games will run! SCORE! I've tested both games turning the programs on and off, problems come back when Afterburner and Riva are running, and go away when quit. Phew.
Comments
That Google document is permission-required, by the way. I clicked "Request Access", but at this point I can't look at it.
SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
https://forums.oculus.com/community/discussion/49696/frozenpeas-sketchbook
Youtube Channel: https://www.youtube.com/c/FrozenPeaSculpts
Seriously though, fantastic software. I will try more seriously outside of the tutorial later haha
Getting closer.....
This is probably unrelated, but I noticed that after downloading Medium, Oculus didn't require me to click on a button to finish installing the game. It just showed up in my library. I think that step was necessary on all my other Oculus games/apps.
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, GTX1080 OC 10%, 32GB DDR4 3200Mhz, Oculus Rift CV1
A mask system would be nice too.
My first quick sculpt
Sorry... yes, I meant v376.17 drivers. Will edit typos in my post. Thanks!
Just had my first go and Loved this!!
I made a chair just like my first thing in the Vive piant thing whatsitcalled. I don't know why a chair but it is a easy nice thing to start with and it always makes me want to sit down on it. Maybe for next update?
Interface and tools of course needs work and it will be interesting to see where and how far Oculus want to take Medium.
I'd like to add better useage feedback but here are the first ones. (bear in mind i skipped the tutes so some of these might be there already)
-Color select is too fiddly and sensitive to use. Bright colors in the middle are too close to each other.
Would like RGB, HSV variants please?
- Flatten tool need to have falloff towards the edges to avoid getting sharp corners everywhere. (maybe have an optional spherical flatten? Or should that be done with a push tool?)
- Material brushes.
- I need to figure out the cut tool and see what it does.
- Keyboards typing with index fingers.
- Would like tool select palette to be visible at all times, so I don't have to press a button to get there. Too much thinking and clicking atm.
Thanks this was fun!
Cheers
Fred
C:\Users\<your user name>\AppData\LocalLow\Oculus\Medium\log
For those that aren't seeing Medium even start there are 2 known issues:
- Running with your monitors identified as "Generic Pnp Monitor" in Windows (aka. no monitor driver installed) sometimes causes this. Going to Device Manager -> Monitors -> right-clicking and selecting "Update Driver" to install a driver for the monitor should fix this.
- Running with no monitors attached will be supported in an upcoming patch.
If Medium is not starting up for you and neither of those apply then please send your system specs and the log mentioned above.
Thanks!
*******Update********Just wanted to let anybody know what solved the OpenGl error with medium is just unplugging the rift from the back of the PC then plug it back up. and then start the game up. That fixed it for me atleast
My right vision is really distorted and there are horizontal lines shooting out from the object and the controllers.