Since Medium officially launched on Tuesday, we’ve seen some amazing Medium creations on social media, reddit, and our forums - we’re so thrilled to be connecting the world with art.
Today we’re excited to announce the soft launch of Medium’s companion community site. There’s now a place to save and share sculptures, stamps, screenshots, and in-VR recordings with your friends and other artists.
We set out out to become a home for creativity in VR: a place where you can explore new ways of expression, share art, and collaborate with others in ways you never thought possible.
There are two main ways to share from inside Medium.
Upload the sculpt you are currently working on from the “Share” button in the Home Screen (next to “Export”)
You can look at your Assets Browser(The right hand panel in the Home Screen) to view your personal stamps, screenshots, and recordings. When you select an individual asset, you will reach a menu with which you can Share and Name that asset. (Please note - you’re unable to share sculpts through the Asset Browser, only the Share button).
Right now, to share assets with each other, you must share Gallery URL’s with each other. (It’s also a good idea to bookmark your Artist Gallery URL for yourself!). Discoverability is a work in progress, but we’ll get there soon!
Comments
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
If you want the community to grow, don't lock out users!
(~I really gotta remember this shiz~)
― Yogi Bhajan
However I'm not in the US so can't share anything... a bit of a strange choice, I don't know why this would need to be regional locked for any reason?
https://forums.oculus.com/community/discussion/49696/frozenpeas-sketchbook
Youtube Channel: https://www.youtube.com/c/FrozenPeaSculpts
@chaostheorem
What do you see under "Privacy" when you go to edit that Sculpt? Does it say something like, "Medium is not available in your region"? Or do you have the option of making it pubic from there?
https://forums.oculus.com/community/discussion/49696/frozenpeas-sketchbook
Youtube Channel: https://www.youtube.com/c/FrozenPeaSculpts
On a side note. Is there a dev blog or any plans for one or are you planning on playing it close to your chests?
BTW: If and when you need alpha or beta testers - I'm very good at breaking software
Everyone is good at breaking stuff, you need to be bug at bug reporting
Enabled in US Only
I had to log out of oculus itself, and log in on my account, then copy over the model I'd made and do some fudgery in the files to get the model to upload. It would be really great to have an easier way to get models to the right community page for all the people that sketch on their lunch break or at a friend's house.
I'd also love to see a sketchfab/marmoset like model viewer on the sharing site. I've been putting mine up on sketchfab so far. Alternately, you coult team up with them like tilt brush is doing.
It's also sure to be a ton of bandwidth trouble, but I feel like the 500mb limit on models is going to keep some of the most interesting and detailed work off the site. Some kind of way to check the file size while sculpting to stay under this limit would help as well.
Last, though not a community site suggestion, it would be really great to be able to pick the drive and directory where the sculpts end up. A lot of these can be pretty big, so if your main drive is already close to full things could fill up pretty fast.
When running under a different account than the asset is made with, it considers it to be someone else's asset. Because of permissions, you can only upload assets that you 'own' because when you click upload it actually posts it to the account that you are currently uploading with. If you're ok with the currently signed in account owning the asset, you can use "save as" to save a copy of the asset into the current account and then upload.
re: 500 MB limit -- Have you run into that yet? I'm a bit surprised that you're hitting that with Sculpts. Recordings, sure. The 500 MB is per-piece of the upload and most parts are compressed; the 500 MB is after compression. If you have an example Sculpt that you're hitting this limit on, let me know, I'd like to investigate a bit further.
@P3nT4gR4m
re: blog
I'm not sure that we've really considered a dev blog. We've been so heads down just getting Medium and the sharing site out the door that it just hasn't come up yet. I don't think we really want to play things close to our chests... I think we want to be super open about what we're working on, at least as much as that is possible as part of a larger organization. I think that now that we've shipped, we're just starting to look at these sorts of ideas.
@SH80NE87
There are some options in the settings menu to mess with skybox, background color. You crtan also use scene mode to modify lighting a bit. Beyond that, exporting and bringing into another app is probably your best bet.
For those of you facebook users interested in sharing your work, discussing technique etc. I made a non official group for doing this. It would be nice to connect with other VR artists on there
https://www.facebook.com/groups/347342288985977/
You can zip up the files (Documents\Medium\Sculpts\<username>\<sculptname>), email them, unzip, and it should work fine.
Disappointing, not being able to share or collaborate as I am outside of the US. Such a shame to have reduced functionality in this awesome program. I hope European and other users do not get locked out from other functionalities in Oculus, social and other. Fantastic program however, enjoyed hours and hours creating stuff.
ps. You would not believe how much time I wasted trying to upload....an in program notification would be practical.
Is there going to be a button to browse others uploaded content? Typing in the address for other artists seems to work if you know who to look for, but I keep getting "no content uploaded" messages for most.
Is it ok to post our addresses to let others view our artists page?
SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0