10-16-2013 12:54 PM
11-04-2016 03:41 PM
11-10-2016 03:37 PM
12-09-2016 03:18 PM
3.8.2 did not work..didn't even try to start. 3.8.0 is OK. If you get some initial errors about missing resolution, run the Morrowind Launcher (the original one) and set resolution there (oh my word this doesn't offer 16:9 hah). If you do not do this, you will also get the unhandled exception program error in MGE when trying to change the resolution later on.
Arry93 said:Getting an instant "MGEgui has stopped working..." 😕 Using GOTY version. Tried Win XP compatibility mode, running as admin, running Morrowind.exe as admin.. Still insta-crash.
12-10-2016 01:35 PM
12-11-2016 01:05 AM
12-11-2016 10:31 AM
12-11-2016 11:20 AM
12-12-2016 06:30 AM
12-12-2016 08:18 PM
12-15-2016 04:56 PM
superllama said:
If you run Morrowrift.exe outside of the morrowind directory, does it display any messages? With that debug version, it should be just about impossible for it to not do anything at all if it's crashing in any of the usual areas (it should at least display some kind of messagebox), so I'm thinking it must either be crashing at the very beginning due to something stopping it from loading the Oculus runtimes, or there could be some kind of antivirus or something blocking it because of the way it injects code into Morrowind... without any error messages at all it's hard to tell, though. My exe doesn't do anything to the mwse-mge log, it displays errors through windows popup boxes, so if nothing is showing up at all it sounds like something is actually preventing my code from running at all.