12-07-2016 06:04 AM
12-13-2016 01:13 AM
Daddoofly78 said:
I'm hoping this will be fixed before Friday when my controllers arrive. If so I guess that's the bright side of being late to the party.
Lol, but I'd like to see it done right rather than done quick 😉
And it is not as bad as you might think. Not everybody seems to be affected to the same degree... just to add some observations...
One time I noticed after putting the controllers on the desk (upon finishing gaming) I could see them floating in Oculus Home at their virtual position. However, the height of one of them was totally off. But as soon as I took it in my hand, it snapped into position and tracking was seemingly fine. Laying it back down it seemed to "fall" too far so it again appeared at the wrong height / too low.
Also sometimes one of them doesnt show up in VR (ableit I pressed a button before to switch it on) while resting on the desk. Only after I grab it, it appears in VR (Oculus Home).
Then, one time after starting PC and lauchning a game, controller tracking was jittery and unprecise, becoming worse with time - just unusuable. I reset the sensor tracking and after that it worked again.
Thats the only incidents I remember so far.
Aside from this (usually) I could use them for an hour in a row without noticable issues.
Greets!
12-13-2016 07:20 AM
12-13-2016 07:44 AM
sw33tp34 said:
I have a similar issue, with the added problem of Guardian shifting a foot to the right mid game. It has happened on stream twice. I check it and its against the wall, then its 12-18'' to the right of the right wall so i hit my hand.
12-13-2016 07:59 AM
12-13-2016 08:19 AM
nrosko said:
Here is my log file, but i still suspect its down to limitations of the hardware.
12-13-2016 08:28 AM
12-13-2016 08:50 AM
12-13-2016 09:57 AM
Hornet_F4C said:
nrosko said:
Here is my log file, but i still suspect its down to limitations of the hardware.
You reported glitchy/sticky tracking with one hand compelely off after half an hour. You may have a defective unit, you may have a somewhat special or strange sensor setup or you may be suffering from software bugs.... but what you reported is certainly not something caused by general "limitations of the hardware".
12-13-2016 10:31 AM
12-13-2016 10:35 AM