12-09-2016 02:05 PM
I've been having a strange problem since i got my touches in, whenever im using more then one sensor my hmd tracking jumps when turning around with my back to the cameras.
I dont run into this when using just one sensor. I can turn around and the tracking is 100% solid, but the moment i plug sensor two back in the tracking jumps when i stop with my back to my sensors. This shouldnt be happening with the hmd I would understand if it was the controllers but the Rift has tracking lights on the back of it.
I've tried using every combination of usb ports and sensor placement, from up high on the ceiling to just on my desk still the problem remains. I even borrowed one of my buddies cameras to run the experimental setup, the irony is that the controllers track great with the three cams in roomscale but the hmd does not. Playing something like jobsim on steam I will turn around to grab something and the whole world shakes like someone is bumping my sensor.
I've spent the last two days trying everything I can think of but still nothing helps other then using just one sensor. The last thing I can think of trying is buying a usb card and see if that helps. Sorry for the wall of text but I've been beating my head against the wall trying to smooth out the hmd tracking just a little frustrated at this point.
12-19-2016 09:09 PM
12-20-2016 01:25 AM
Wildlyfe said:
Same here I ended up getting a fourth sensor bUT seems like the more sensors I add the more my whole play area keeps jumping around while switching from sensor to sensor. Two up front or two diagonal wasn't too bad but 4 in each corner or 3 sensor reccommened setup is just unusable. I also have my sensors upside down it is the only way I can mount them with out buying a bunch of tripods. This is just ridiculous. Especially after all the USB extensions I bought and returned trying to find ones that worked. Vive is seemingly better by the day.
12-20-2016 02:38 AM
Plugged my Vive back in with zero tracking issues, it's pure bliss after troubleshooting Oculus 3rd sensor tracking issue's since Dec 9th with no success.. Its such a shame as I like the Rift and prefer the comfy feel of it but the tracking issues are a deal breaker for me.. I was gonna show the family when they come around for Christmas but that's not going to happen with the Rift at least... sux...
12-20-2016 03:08 AM
12-20-2016 03:13 AM
12-20-2016 03:35 AM
EliteSPA said:
@cybereality does it really matters usb 2.0 instead of 3.0? I mean the sensors.
12-20-2016 04:04 AM
12-20-2016 04:09 AM
12-20-2016 04:14 AM
12-20-2016 06:50 AM
jehuda73 said:
hi there
I v got good specs (1080 gtx i7) two sensors, touch controllers and the CV1 and got the same problems.
Then I came across that video https://www.youtube.com/watch?v=U6A3esQ9z7w
He doesn't seem to have any of these problems, Maybe there is a perfect sensors setting where display never jumps from one sensor to another but right now I can't figure it out
I don't own bullet train so maybe it s software related (the problem seems to be more problematic with job simulator on my setting for instance)
By the way I also used to own a vive. The frennel lenses of the Vive where a no go for me (the door effect was killing game experience and immersion I can finally enjoy emite dangerous+I prefer the pixel density and comfort of rift+ touch) but regarding motion tracking it s day and night
the stutter issue we discuss is not the only one with rift
- from day one my rift vr display has been tilted to the left and the calibration tool did not solve the issue
- vr doesn't feel as stable than htc vive or even psvr. The display is never stable on the rift always swimming or wobbling as soon as you move your head look behind windows etc even when you r looking straight at something, It s actually really killing the immersion, especially when you tried a vive before
The vive is completely flawless regarding track motion, occlusion is always a problem but vr feels so stable so present on a vive it s due to the stability and the precision of tracking.
I know that media said how vive was better than rift concerning motion tracking but I am quite surprised when touch controllers were out how every video game site said how it was now the best experience without saying a word about how buggy vr felt sometimes on rift.
I really think that the rift is a good compromise in terms of ergonomy and display compared to vive and psvr but the motion tracking and sensors issue have to be solved, I almost want to plug my psvr to enjoy a good job simulator nonsense time .......