Sensors - Upside Down or Rightside up — Oculus
New to the forums? Click here to read the "How To" Guide.

Developer? Click here to go to the Developer Forums.

Sensors - Upside Down or Rightside up

shadowrydrshadowrydr Posts: 111
Art3mis
Ok, real quick... Is it an issue to hang the sensors upside down from the ceiling that will cause tracking issues? 

Thanks for the reply. 
Cheers
Win10 64bit
Intel 6 Core i7 5930 3.5GZ-Water cooled/GA-X99 UD4-/HX1000W PS/32GB DDR4 2400MHz
Nvidia 1080 FE 8GB / 840 GB-SSD-/ 2TB HDD-
Tagged:

Comments

  • GreymanGreyman Posts: 1,309
    Wintermute
    From other threads on the forum, having sensors upside down might cause the play area, and its associated guardian walls to move, but nothing has been confirmed yet, as far as I know.

    apart from that it should work and quite a few peeps on here seem to be using sensors in an inverted state, so "suck it and see" might be the best bet.
  • leo1954auleo1954au Posts: 370
    Nexus 6
    I tried this and all my home screen was out of place and I would have had to run the oculus setup all again so put them back the way they were
  • Dragonbeast157Dragonbeast157 Posts: 13
    NerveGear
    I use my sensor upside down from the roof and its working perfectly. Printed this bracket from: http://www.thingiverse.com/thing:1632488 and mounted above my screens of the roof. Out of the way and I have no issues with tracking. 
  • shadowrydrshadowrydr Posts: 111
    Art3mis
    Thanks for the feed back, my desk is a little small and I want to mount them from the ceiling. I just ordered my 3rd sensor, should be here in the new year.. Cheers
    Win10 64bit
    Intel 6 Core i7 5930 3.5GZ-Water cooled/GA-X99 UD4-/HX1000W PS/32GB DDR4 2400MHz
    Nvidia 1080 FE 8GB / 840 GB-SSD-/ 2TB HDD-
  • Comic_Book_GuyComic_Book_Guy Posts: 1,193
    3Jane
    I have 1/3 upside down. No issues. I've played " room scale" material too. Nothing weird to speak of. 
  • WildlyfeWildlyfe Posts: 2
    NerveGear
    Sensors upside down have always caused problems no matter how many 1, 2 ,3, 4. I currently have 4 and have tried upright and upside down multiple times with 1-4 sensors and the guardian boundaries shift as well as my whole view. It is practically unusable in the upside down config. It is a shame because I have a drop down ceiling with tiles and can run the wires where they cant be seen and the sensors fit perfectly tucked into a corner of the tile. It was part of the reason I went with the Rift because I seen everyone with them upside down. I wish Oculus would give you an option to check that your sensor is inverted it has to be a software fixable problem.
  • SuperTuckSuperTuck Posts: 119
    Art3mis
    Wildlyfe said:
    Sensors upside down have always caused problems no matter how many 1, 2 ,3, 4. I currently have 4 and have tried upright and upside down multiple times with 1-4 sensors and the guardian boundaries shift as well as my whole view. It is practically unusable in the upside down config. It is a shame because I have a drop down ceiling with tiles and can run the wires where they cant be seen and the sensors fit perfectly tucked into a corner of the tile. It was part of the reason I went with the Rift because I seen everyone with them upside down. I wish Oculus would give you an option to check that your sensor is inverted it has to be a software fixable problem.
    Do four work when right side up?
  • LuciferousLuciferous Posts: 1,998 Valuable Player
    I have one upside down and one right way up with no problems since install.
  • deanogurdeanogur Posts: 456
    Nexus 6
    I currently have one of two sensors inverted and it does seem to have some issues with Guardian Boundaries and some freezing. I had no such issues with both right-side-up.
  • GreymanGreyman Posts: 1,309
    Wintermute
    get a mount that allows you to mount them from the ceiling or high on a wall, but right side up.  It might not look as tidy, but if it works, it might be worthwhile/
  • P3nT4gR4mP3nT4gR4m Posts: 1,700 Valuable Player
    Wildlyfe said:
    Sensors upside down have always caused problems no matter how many 1, 2 ,3, 4. I currently have 4 and have tried upright and upside down multiple times with 1-4 sensors and the guardian boundaries shift as well as my whole view. It is practically unusable in the upside down config. It is a shame because I have a drop down ceiling with tiles and can run the wires where they cant be seen and the sensors fit perfectly tucked into a corner of the tile. It was part of the reason I went with the Rift because I seen everyone with them upside down. I wish Oculus would give you an option to check that your sensor is inverted it has to be a software fixable problem.
    Dumb question but you did rerun calibration when you changed them to upside down?
  • xWandererxxWandererx Posts: 386
    Trinity
    Running 2 both upsidedown without problems but I did do a full recalibration too
  • TwoHedWlfTwoHedWlf Posts: 2,234 Valuable Player
    One right side up, one upside down here.  No problems.

  • SpiceLife72SpiceLife72 Posts: 151
    Art3mis
    There is no problem if you do a full recalibration.
  • AmphetamineAmphetamine Posts: 141
    Art3mis
    I was running 2 sensors with 1 inverted for a while until I found a better layout but in the time they were set-up I never had any problems. Always do a full recalibration when you move the sensors and you should be fine.
  • MaxxgoldMaxxgold Posts: 351
    Trinity
    Running all 3 of mine upside down, without any problems that I have noticed. There is the occasional glitch, but it is never anything that lasts very long. It would be nice if someone from Oculus would just let us know if there can be issues with mounting the sensors upside down though.
  • Arock387Arock387 Posts: 727
    Trinity
    I have had some hell with upside down sensors.  ever since ive put them up.  Of course ive only calibrated the touch when I did it, maybe a full calibration would help?  I could be playing well within my zone then all of the sudden the hands drop to like 15 fps while the game is running fine.  also sometimes I will be centered in my play area and tracking will be fine except one spot of height that sometimes works and sometimes skips through.
  • saiboteggahsaiboteggah Posts: 6
    NerveGear
    I was running 2 sensors with 1 inverted for a while until I found a better layout but in the time they were set-up I never had any problems. Always do a full recalibration when you move the sensors and you should be fine.
    So delighted to find this thread. Running Full Setup gives the user zero indication that it is doing anything more than what Reset Sensor Tracking does, tracking wise, but it is and my upside-down sensor setup needed it.
  • saiboteggahsaiboteggah Posts: 6
    NerveGear
    Here is more detail on what I experienced without doing full setup:

    Using two ceiling-mounted, upside-down front sensors, I'd configure guardian space using touch controller and monitor. Some fraction of the time (less than 1/2, more than 1/5), the image of the sensors on the monitor would suddenly shift a bit, and the guardian space would be misplaced when I put the headset on. Otherwise, I'd put the headset on and look at the front sensors. A few seconds later, the whole space would shift to the right (always right) about a foot. It would also rotate counterclockwise by a small angle (<15 degrees). The angle and the distance shifted had some variation, a few inches and maybe 10 degrees. Turn around to face the back, and after a few seconds, guardian space would shift back to roughly (but not exactly) its original position. Turn to face the front, wait a few seconds, guardian space shifts back to the right again. It tends to overshoot a little so if you do it several times the jumps get a bit larger. This is in the interface where you are setting your position within the guardian space by pressing the triggers, which displays the position of the sensors. Despite the fact that the space is jumping around, the rift is correctly displaying the position of the sensors the entire time (actually, it's up to a couple of inches off, but the error doesn't change as I change the direction I'm facing).

    Once I tried doing the whole configuration without ever facing forward. I still got the jump to the right, but this time "right" was the opposite direction since I was facing the other way. When I turned to face forward, a few seconds later guardian space jumped left to its (approximate) original position.

    I went through partial calibration ("Reset Sensor Tracking") a number of times, performing cold reboots, oculus reboots, swapping usb ports, usb driver property fiddling and other superstitious nonsense in an attempt to figure out how to get things working. The behavior was very consistent. I also swapped out each of the sensors with a third sensor in case of sensor failure. With a three sensor setup (third in the rear, as recommended, but on the left), the behavior was the same as far as where the guardian space jumped to but when it would jump was harder to predict.

    After running Full Setup on the three-sensor setup, everything just works.
  • DoriathDoriath Posts: 26
    Brain Burst
    I've been running 'Reset Sensor Tracking' after every move, but always experience Guardian shifting if any of the sensors are upside down.  I hadn't tried running 'Run Full Setup', and this got my hopes up.  I just went through a repair install, just in case, and then 'Run Full Setup' with one of my sensors upside down.  I started to experience Guardian shifting in the 'Confirm your position' step which persist after setup has completed.  For me, this did not help at all, and I'm back to right side up sensors.
Sign In or Register to comment.