01-04-2017 01:34 AM
Today at CES Lenovo revealed a new App called Entertainment Hub, a single VR-based application for your games and media library. Lenovo’s Entertainment Hub turns all your TV shows, Movies, and even games into VR content. Even the games that are not natively built for VR platform can be played in Virtual Reality environment.
There is nothing groundbreaking with media playback mode while watching TV shows and Movie the app turns your surrounding into a movie theater.Pretty much the same thing that all VR headsets are doing. The real surprise comes in the gaming department, the app can scale and turn your Non-VR games into the VR material. The VR headset tracks your head motions and you can use a standard Xbox controller to interact with the game.
It is not clear how many games will actually be playable using this app, but according to Lenovo every game can be transformed into the VR content. One of the biggest problem with the VR platform is the lack of content availability and it is good to see companies like Lenovo coming up with the smart ways to fix this problem.
01-04-2017 02:32 AM
01-04-2017 06:20 AM
FrozenPea said:
Looks like the PSVR strap won the comfort design 🙂
I'm really interested to see how well it tracks compared to the rift/vive.
I couldn't see much else about their app...is it just a virtual cinema or more like VorpX? I find VorpX games horrible to play, always get motion sick 😛
01-04-2017 07:23 AM
01-04-2017 07:37 AM
Before I got my Rift, while I was experimenting with Google Cardboard (on my iPhone 5 at the time)
I downloaded a free app called 'Intugame VR' for my phone and my Windows PC, creating a client and server relationship.
This free app took anything I could see on my PC, including even games not designed for VR, and turned it into a split screen VR experience.
I played Left for Dead 2 on Steam, in Windowed mode, and I was able to look around the map like I was inside the game while playing.
While I found it a bit darker than normal, it did work, and I was mildly impressed.
It was nowhere near the quality of immersion I now have in my Rift, but this was a long time ago... and cost nothing to try.
I did think at the time, its a matter of time before someone picks up this type of 'streaming' into a better dedicated device, perhaps done in a much better way even.
I wonder if this is it ?
edit - Im also not sure if skirting the question 'is it good VR?' is not wise.
Who decides what is and isn't 'good vr ' - it might be an individual preference, based on what you can afford.
I thought that Intugame thing was good VR... for the price of 'free'.
Obviously there is better VR... depending on how much you want to spend.
If someone out there decided a Rolls Royce is a 'good car' and therefore anything that wasn't a Rolls was a lesser car, then I'd call shenanigans.
There are lots of cars, that are still perfectly good cars, and cost less.
I think this is why I found the discussion on a 'VR standard' interesting... although it might have been on the wrong thread, and getting a little heated.
If a standard of what is the minimal spec of acceptable VR could be agreed, then anything less than that could be considered below standard, or above standard.
I think companies could still seek to better the 'standard' to move things forward.
01-04-2017 08:04 AM
01-04-2017 10:01 AM
Warbloke said:
[snip]
I think this is why I found the discussion on a 'VR standard' interesting... although it might have been on the wrong thread, and getting a little heated.
If a standard of what is the minimal spec of acceptable VR could be agreed, then anything less than that could be considered below standard, or above standard.
I think companies could still seek to better the 'standard' to move things forward.
01-04-2017 10:05 AM
AndyW1384 said:
In the absence (so far!) of any critical safety issues around VR...
01-04-2017 10:11 AM
kevinw729 said:
AndyW1384 said:
In the absence (so far!) of any critical safety issues around VR...
I think you may find that a number of consumer game associations are calling for a standard after initial reports of safety issues (so far). There is also a report in one media service that a number of customers are "investigating" a legal claim for damage/injury incurred while using a VR system [hardware not known].
01-04-2017 10:28 AM
Shadowmask72 said:
according to Lenovo every game can be transformed into the VR content.