01-04-2017 01:34 AM
Today at CES Lenovo revealed a new App called Entertainment Hub, a single VR-based application for your games and media library. Lenovo’s Entertainment Hub turns all your TV shows, Movies, and even games into VR content. Even the games that are not natively built for VR platform can be played in Virtual Reality environment.
There is nothing groundbreaking with media playback mode while watching TV shows and Movie the app turns your surrounding into a movie theater.Pretty much the same thing that all VR headsets are doing. The real surprise comes in the gaming department, the app can scale and turn your Non-VR games into the VR material. The VR headset tracks your head motions and you can use a standard Xbox controller to interact with the game.
It is not clear how many games will actually be playable using this app, but according to Lenovo every game can be transformed into the VR content. One of the biggest problem with the VR platform is the lack of content availability and it is good to see companies like Lenovo coming up with the smart ways to fix this problem.
01-04-2017 11:11 AM
AndyW1384 said:
Back on topic, I was cynically amused that Lenovo weren't actually able to demo a working device to Engadget! 😄
01-04-2017 11:24 AM
01-04-2017 11:33 AM
Stryker1000 said:
Ahhhhh ....but can it play cysis !!!!!
01-04-2017 12:51 PM
No! Here is the real deal: "But can it run Star Citizen (in VR)?"
elboffor said:
Stryker1000 said:
Ahhhhh ....but can it play cysis !!!!!
That's so last year, can it play the climb!!!
01-04-2017 03:08 PM
01-04-2017 04:47 PM
01-04-2017 05:33 PM
kojack said:
Of course inside-out tracking also means no motion controllers, unless they also have multiple cameras to do their own tracking. Otherwise you'd be limited to your hands only existing when you look at them.
01-04-2017 06:05 PM
01-05-2017 05:31 AM
To take an example -- you're wearing your Leap Motion-embedded headset. To reach your backpack, you bring your hand up and alongside your head and over your shoulder. The software sees your hand disappearing to the upper right (or upper left, if you're left-handed) of its FOV extremity.
Many milliseconds before you can actually see your hand return in VR, the sensor has already seen your hand returning with a closed fist. It doesn't need to actually see your hand go behind your shoulder -- it already knows why you've taken this action. By the time your hand appears, there's a weapon in it.
Ultimately, some form of inside-out tracking from the headset is essential for any kind of VR/AR that's not constrained to a small room -- at least until we embed sensors in every object in the world.