12-09-2016 02:05 PM
I've been having a strange problem since i got my touches in, whenever im using more then one sensor my hmd tracking jumps when turning around with my back to the cameras.
I dont run into this when using just one sensor. I can turn around and the tracking is 100% solid, but the moment i plug sensor two back in the tracking jumps when i stop with my back to my sensors. This shouldnt be happening with the hmd I would understand if it was the controllers but the Rift has tracking lights on the back of it.
I've tried using every combination of usb ports and sensor placement, from up high on the ceiling to just on my desk still the problem remains. I even borrowed one of my buddies cameras to run the experimental setup, the irony is that the controllers track great with the three cams in roomscale but the hmd does not. Playing something like jobsim on steam I will turn around to grab something and the whole world shakes like someone is bumping my sensor.
I've spent the last two days trying everything I can think of but still nothing helps other then using just one sensor. The last thing I can think of trying is buying a usb card and see if that helps. Sorry for the wall of text but I've been beating my head against the wall trying to smooth out the hmd tracking just a little frustrated at this point.
01-03-2017 12:46 PM
R0cksteddie said:
I posted in a similar thread which is basically the same issue where my HMD stutters when turning around which started when I added my second sensor with Touch. I get the occasional height glitch but I'm getting more of a millimeter sideways glitch (hard to describe) where the whole image shifts.
01-03-2017 01:05 PM
Lukimator said:
Can you check if you can see those shifts on the mirrored view in the monitor? It sounds like the issue I have, but the funny part is I can't see anything wrong in the mirrored view, only in the HMD
I believe the most recent Home update broke something
01-03-2017 01:09 PM
R0cksteddie said:
Lukimator said:
Can you check if you can see those shifts on the mirrored view in the monitor? It sounds like the issue I have, but the funny part is I can't see anything wrong in the mirrored view, only in the HMD
I believe the most recent Home update broke something
I'm basically checking this most of the time in Oculus Home although I do see it when playing games as well, had it a lot in Eleven Table Tennis VR last night. What game do you use that shows it the most?
01-04-2017 03:46 AM
01-04-2017 06:28 PM
01-05-2017 03:14 AM
01-05-2017 04:21 AM
01-05-2017 06:54 AM
01-05-2017 07:09 AM
XlordB said:
Nope however im thinking home may be coming out of beta soon so hopefully tey will have ironed out a lot of the issues. They have tons of logs from people with the issues.. Id like to add that a lot of these issues seem to be happening with people who have z97 motherboards just from looking at the specs.. mine is also a z97 board and it may be related to something not to do with usb but maybe something else on those boards. Ive tested my usb ports and I am able to get all devices working as usb 3 constantly and the ports are putting out the required 500u power and by monitoring an average power draw on the devices of 523 combined there should be no issue
01-05-2017 10:34 AM