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Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

ApollyonVR
Rising Star
Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at ApollyonVR@gmail.com

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome @headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
-----------
 
UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
1,867 REPLIES 1,867

ApollyonVR
Rising Star
@agenttoff, good idea, i will try get that into the next release as well. Thanks!

Mace404
Heroic Explorer
Home is started whenever the proximity sensor is triggered (when OVR service is running).
Why press an additional button when putting on the headset is enough  😛

agenttoff
Heroic Explorer

Mace404 said:

Home is started whenever the proximity sensor is triggered (when OVR service is running).
Why press an additional button when putting on the headset is enough  😛


I suppose, but I usually rather browse my library and store from my PC, then launch the game and put my headset on after getting comfy and situated.   Maybe I'm alone in that?  

ApollyonVR
Rising Star
Version 0.6 uploaded, see original post for the update.

Mace404
Heroic Explorer
0.6 has got some problems.
When starting up it wont set the pixel density. 
When closing it gives an exception that some files are in use.

flexy123
Superstar
Since you're already coding this tool....I think it's silly to propose a different tool somewhere...so I propose this here:

There are some (minor) annoyances that annoy me ever since I got the Rift:

* Once in a while, OH starts up and only sees some port connected at USB2.0 - something which can usually be fixed by restarting Oculus, the next time the port (like the HMD or a sensor) is then shown as USB3.0 again. (I think this is a timing problem NOT of the port/hw itself but simply a software/driver issue of Oculus)

* On occasion, the adjusted Lens Spacing de-adjusts by itself, especially when the Rift is stored away over night.

The result of those annoyances is that EVERY.SINGLE.TIME before I go into VR sessions I check whether all devices are indeed running at USB3.0, and I check whether my lens spacing is at my 62 and didn't drift off to 63 or whatever.

*** The tool COULD integrate those checks (for example for the USB connected speeds) and give a warning when one is only connected at USB2.0, it could actually *automatically* restart Oculus until the ports are seen as connected at USB3.0

*** The tool could have a saved value of desired Lens Spacing (like in my case 62mm) and either display it conveniently in the tray icon....or give a warning when the saved value is off so one can adjust it.

This had MAJOR benefits...because this functionality would mean that every time when I do some VR stuff I'd know these values are correct...so it would save the annoying double-checking every time.

Just my $0.02


ApollyonVR
Rising Star
@flexy12, great tips, i'll look into what i can do about checking those things. In the mean time, version 0.61 is available here: http://www.filedropper.com/oculustraytool061

Changelog 0.61 (Beta 2)

 - Buggfixes:
   * Super Sampling was not applied on startup
   * Enabling Visual HUD could cause an error
   * Cleanup/Stop of services/Home could cause an error

Mace404
Heroic Explorer
Thanks for the quick fix. 
Both the pixel density on startup and the error on closing are fixed.

I do get a log entry when keeping the config.xml from the previous version:

System.NullReferenceException: Object reference not set to an instance of an object.
   at OculusTrayTool.rwConfig.ReadConfig()   at OculusTrayTool.rwConfig.ReadConfig()

No error when using the config included in the zip but that needs re-doing the settings (no hassle :smile:)

Could easily be fixed I guess by checking if the config value exists, if not write that config entry with a default value to the config.xml

lenne0815
Adventurer
Hey Apollyon, i did a small roomscale setup guide using your tool and the inateck 7 port card, thank you very much for developing it ! https://www.reddit.com/r/oculus/comments/5pglwu/inateck_ktu3fr_3_sensor_roomscale_guide/

ApollyonVR
Rising Star
Cheers lenne0815! And thanks for that guide, it will help a lot of ppl i think, great work!