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Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

ApollyonVR
Rising Star
Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at ApollyonVR@gmail.com

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome @headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
1,867 REPLIES 1,867

korgen63
Protege
Great tool, but there's something I may doing wrong.
Everyting I do, power managements are always enabled (and I don't see FL hub in the status list)
And as seen in the screen below, the power plan and selective suspend options go blank each time I launch the tool (as admin of course), I don't know if it's normal.


2zflgn4w5el4.jpg

ocyg4vwchlk1.jpg

ApollyonVR
Rising Star
@korgen63 I check the power settings using powercfg, a built-in windows command.
Can you try and run powercfg /getactivescheme and see what it returns? I
currently only check for Balanced and High Performance schemes so you
might initially be running something else and i need to add that scheme
as well. Also, if you can open the config.xml file (from where you
extracted Oculus Tray Tool) with any text editor and check the
<PowerPlan> setting in there. Does it have a value and if so what
is it set to? Perhaps best if you PM me and we can keep checking.

Regarding Power management warnings, i get the USB hubs and such from the registry to check it's power state, and there might be old stuff in there that it picks up. I am looking at doing that check in a better way. The tool only reports if power management is enabled on USB devices, it does not actually do anything about it, that's up to you if you want to have it enabled or disabled. Have you checked in Device Manager and gone though the sensors and USB hubs and checked the Power Management tab? The Fresco Logic (Inateck card) should be the one that says SuperSpeed HUB i think, need to check a bit more exact when i get home from work.

Anonymous
Not applicable
I like that you added the performance/density hud. Now there is one thing I also miss on the oculus debug tool (which you completely replaced by now) about that: Shortcuts 🙂 It is quite annoying to fiddle around with the mouse and clicking around the screen while peeking somehow through the nosegap onto the screen.
A simple keyboard shortcut could fix this. Since you can blindly use the keyboard just by feeling or just with a little nosegap peeking.
This would make it way easier to quickly check the fps if you think there is something wrong in the game. Even better if the shortcuts can be placed on the Xbox/Touch controller (like pressing 2 buttons at once), but I don't know if implementing that is possible with an external tool.

Oh and of course thanks again for the tool itself 🙂

ApollyonVR
Rising Star
Yea, i looked into that, but it creates a bit of a problem when a VR app is in focus and not the tool itself. Will keep looking at that though.

Anonymous
Not applicable
Ok, some info for this: If you define a HotKey for a shortcut on the windows desktop (e.g. to start Firefox), the HotKey will work regardless which application has focus. Maybe that's a path that leads to a solution.

Anonymous
Not applicable
This is really interesting, I'll give this a go later tonight 🙂 

I don't have any problems with my setup but looks really useful anyway to be able to check everything in one place!

Great job!

ApollyonVR
Rising Star
In the upcoming 0.62 release i have re-written the code that checks for usb hubs/sensors with power management enabled, it should now be more accurate and not pick up "ghost" devices.
You should also be able to change Visual HUD mode using the arrow keys, need to tweak that a bit though.
Still working on getting ASW implemented in profiles and in general more easily accessible. I have reached out to Oculus regarding this as well so we'll see what they say.

Cheers!

kogermax
Expert Protege
awesome little program you made there 🙂 thank you.

one thing 🙂 could you make it disapear from the alt+tab menu? 🙂 while it is down in the tray

ApollyonVR
Rising Star
New version is up, see OP for details.

Cheers!

Anonymous
Not applicable
Nice update, you rock! 🙂

One thing about ASW: The Oculus Debug Tool still works for me, but you have to actively set it to disabled. For example the ODT usually starts with ASW on disabled, but that won't do anything. I have to first switch it to one of the active modes and then back to disabled in order to make it correctly disable ASW.

Btw. maybe setting Showdown to 3.0 Supersampling makes real FPS sink even under 45 which might lead to some unexpected behavior.