// Installed Starteck card (4 D/C on PCI 2.0 x16 (x4) using power from PSU.. All 3 Sensors now at USB 3.0 and feels solid some how, like a load has been taken off the MB, however the killer is the issues remain when turning slowly in a 360 between rear and front 2 sensors inc height glitch
I'm now using 2x 1m usb3.0 extensions for front setup just under 8ft high and just under 2.5m between them.. My rear is diagonal exact same height about 12.5ft across...
No improvement in tracking glitches BUT feels better and less of a bog down on my system..
https://www.reddit.com/r/oculus/comments/5sd9ov/embarrassed_by_oculus/ddfkip0/ Nate Mitchel said:
After reviewing many of the logs sent in by the community, our teams have noticed that many of the new reports seem to be related to one of two issues: too many sensors (4 or more sensors can suffer from USB challenges) and overall sensor positioning (sensors too far apart from each other and/or not enough overlap in field of view).
I have no way of doing side by side comparisions of different software versions. But those are the issues everybody is talking about now, and now when looking for them, yes I notice them. And I am on the 1.11 software and didnt notice those issues before.
I would even go as far as to say everybode has them now. Its just those who claim to have perfect tracking didnt look closely or dont care. When only playing front facing games it might be possible to overlook this hand jitter. And without testing the height by "touching" the carpet in Oculus home, I certainly could have overlooked the drift in height.
Likewise it should be easy to reproduce.
Edit: Just to clarify. I experience those issues I described but by no means declare it as unusable. I noticed that when I raised the left arm trying to grab one of those rings in the Bullet-Train, hereby raising that touch controller above the field-of-view-limit of the front/left sensor, it seemed for a short moment like I was pulling down the whole world around me. My height was shifted up and had to reset after again.
I was closer to the front left sensor when I raised my arm. So probably it was first being tracked by both front sensors. I am not sure if I was blocking the rear/right sensor with my body.
When I then raised it, the front / left sensor lost it, but the front / right would still track it and now the rear/right sensor also should pick it up (if it hasn't already done before). Maybe those are such moments where some things become confused and go wrong. Depending on sensor setup that may occur more or less frequently.
However, the previous software seemed to be more robust against these situations as I never observed these issues with the very same sensor setup.
Following the latest update my virtual height starts slowly
creeping up after about 10 mins of game play. Depending on game makes the game
The only way to correct is either running through the reset
sensor setup. Or shutting down my pc followed by turning the PSU supply off for
a minute. If shutdown and reset the height drift still remains.
3 Sensors, mounted upside down on ceiling, all same height.
2 front sensors connected via USB 3.0 on inatec PCI-E card
1 rear sensor connected via USB 2.0 direct to motherboard.
I have noted in the forums others are experiencing the same
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