02-06-2017 11:48 AM
C:\Program Files (x86)\Oculus\Support\oculus-diagnosticsor:
C:\Program Files\Oculus\Support\oculus-diagnosticsand upload the zip file it creates to your post here.
02-08-2017 01:26 AM
02-08-2017 06:53 AM
02-08-2017 07:44 AM
02-08-2017 07:49 AM
Nate Mitchel said:
After reviewing many of the logs sent in by the community, our teams have noticed that many of the new reports seem to be related to one of two issues: too many sensors (4 or more sensors can suffer from USB challenges) and overall sensor positioning (sensors too far apart from each other and/or not enough overlap in field of view).
I have no way of doing side by side comparisions of different software versions. But those are the issues everybody is talking about now, and now when looking for them, yes I notice them. And I am on the 1.11 software and didnt notice those issues before.
I would even go as far as to say everybode has them now. Its just those who claim to have perfect tracking didnt look closely or dont care. When only playing front facing games it might be possible to overlook this hand jitter. And without testing the height by "touching" the carpet in Oculus home, I certainly could have overlooked the drift in height.
Likewise it should be easy to reproduce.
Greets!
Edit: Just to clarify. I experience those issues I described but by no means declare it as unusable. I noticed that when I raised the left arm trying to grab one of those rings in the Bullet-Train, hereby raising that touch controller above the field-of-view-limit of the front/left sensor, it seemed for a short moment like I was pulling down the whole world around me. My height was shifted up and had to reset after again.
I was closer to the front left sensor when I raised my arm. So probably it was first being tracked by both front sensors. I am not sure if I was blocking the rear/right sensor with my body.
When I then raised it, the front / left sensor lost it, but the front / right would still track it and now the rear/right sensor also should pick it up (if it hasn't already done before). Maybe those are such moments where some things become confused and go wrong. Depending on sensor setup that may occur more or less frequently.
However, the previous software seemed to be more robust against these situations as I never observed these issues with the very same sensor setup.
02-08-2017 08:01 AM
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02-08-2017 11:18 AM