SHORT DESCRIPTION In VRInvestigation, you play as a detective looking for clues in order to find the murderer of four persons between seven suspect. The game is finished and ready to play!
GAMEPLAY In each room of the three leveled house, you will find clues and furniture you can interact with. By pressing E near a clue, you will hear my sensual voice giving you my conclusions about it. By pressing E near a piece of furniture, you will move it to see if a clue is hidden under it. When you think you have the identity of the killer, you will have to answer a quizz: who is the killer, what clues did he left... And for bonus points, try to determine if the other suspects also have something to hide. It was tested by about ten friends and members of my family. The average duration of the game was between 1 hour and 1 hour 30 (quizz included). All the persons that managed to find the identity of the killer did so by checking if each of the suspect's alibi was plausible according to the clues they left.
WHY I WANTED TO DO THAT GAME VRInvestigation uses the capacity of the Oculus to make you see details you would barely notice on a computer screen: glass marks on a table, blood drops on the floor... I even wrote a full letter myself and took a picture of it to put it in the game, but it's not readable with the current Dev Kit (maybe with the HD screen?)
I look forward for your advices and critics. I'll always be there if you have any question!
Stay safe and don't get yourself killed in the Rift, or you might end up in one of my next games!
The following paragraph is outdated but I'll copy it here so you can understand the next answers: The game is completed. However, I would like to sell it 1 dollar, and have no idea where to publish it. Is there an official Oculus Rift game selling platform yet? Or do you guys have any advices for me? And on how to get the attention of as many Rifters as possible?
I just finished the first update for VRInvestigation.
New menu Firstly you will be greeted by a very basic menu, that only contains a logo, a play and an exit buttons. But the real menu is in game. You will start in a dark room, with all the instructions written on the walls. There are also two doors, one that start the game and one that close it. You can go back to that room whenever you want to reread the instructions.
Easier objects interactions I haven't created a crosshair or highlighted the items yet, but I have increased the zones of interaction for the items, so it should be a lot easier to activate them.
Sorry, I just saw your message. -is your oculus plugged in? -are you able to prompt the console? -the commands in the console are: stereo on and then hmdwarp on Do any of these commands do anything?
What is new : -by default, the view should be in stereoscopy when you start the game. So you don't have to prompt the console anymore -most rooms now have paintings and posters on their walls -the game is now available in French aswell as in English