02-22-2017 11:44 AM
02-22-2017 01:46 PM
02-22-2017 01:58 PM
02-22-2017 02:09 PM
birk said:
they are working on it, and a patch will be out this month
02-22-2017 02:53 PM
Zenbane said:
Here is a good tip to avoid injury:
If you have a hard floor, put a carpet in your play space and play barefoot. If you have carpet, put a mat or other hard/plastic material on your floor. This will serve as a natural guardian wall.
In fact, this should be done even if the person is not experiencing any guardian issues.
Technology will always glitch, so taking a multi-layer approach is always best.
02-22-2017 02:54 PM
birk said:
they are working on it, and a patch will be out this month
02-22-2017 02:56 PM
coculus_uk said:
Zenbane said:
Here is a good tip to avoid injury:
If you have a hard floor, put a carpet in your play space and play barefoot. If you have carpet, put a mat or other hard/plastic material on your floor. This will serve as a natural guardian wall.
In fact, this should be done even if the person is not experiencing any guardian issues.
Technology will always glitch, so taking a multi-layer approach is always best.
Thanks for tips, but I'd like to know when this will be recognised as a serious problem, and then more importantly addressed. Preferably from Oculus itself rather than another forum user....not holding my breath.
02-22-2017 02:57 PM
Zenbane said:
Technology will always glitch, so taking a multi-layer approach is always best.
02-22-2017 02:58 PM
02-22-2017 03:02 PM
kzintzi said:
coculus_uk said:
Zenbane said:
Here is a good tip to avoid injury:
If you have a hard floor, put a carpet in your play space and play barefoot. If you have carpet, put a mat or other hard/plastic material on your floor. This will serve as a natural guardian wall.
In fact, this should be done even if the person is not experiencing any guardian issues.
Technology will always glitch, so taking a multi-layer approach is always best.
Thanks for tips, but I'd like to know when this will be recognised as a serious problem, and then more importantly addressed. Preferably from Oculus itself rather than another forum user....not holding my breath.
this is recognised as a problem and we have had info from Oculus staff here on the forums. any seriousness attributed to the specific issue is your own :smile:
[edit to add link to comment from Oculus]
https://forums.oculus.com/community/discussion/49777/update-on-1-11-tracking-issues-and-the-upcoming...