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Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

ApollyonVR
Rising Star
Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at ApollyonVR@gmail.com

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome @headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
1,867 REPLIES 1,867

StellaArtois
Protege
Fantastic little app ApollyonVR! Many thanks.

Just a quick request. How easy would it be to save in the config whether or not you have the additional GUI panels open, and then open it up the next time in the same state?

StellaArtois
Protege
Fantastic little app ApollyonVR! Many thanks.

Just a quick request. How easy would it be to save in the config whether or not you have the additional GUI panels open, and then open it up the next time in the same state?

JesseDeya
Expert Protege


Fantastic little app ApollyonVR! Many thanks.

Just a quick request. How easy would it be to save in the config whether or not you have the additional GUI panels open, and then open it up the next time in the same state?


The latest version in testing does that, at least for the right hand panel. It also remembers position on desktop.

StellaArtois
Protege
Holy duplicate posts Batman!

Ok, yes - that's what I meant. The additional side panel (opened by the 'More >>' button) and the info panel opened by the yellow icon. If you have both those open, close the app, then open the app again, the panels are opened automatically. That's what I meant.

ApollyonVR
Rising Star
Yes, it's in there 😃

stangvert
Honored Guest
Thank you for your hard work on this app.  I was wondering if there was a way to add something in your app to run the rift offline?

ngyeah
Honored Guest
Should the ASW setting be saving? Mine keeps defaulting to Auto and doesn't seem to write OFF to the config file? Great work BTW!

ApollyonVR
Rising Star
If you means the Asw dropdown on the main window, it is not saved. It's for changing during runtime so to speak. Use profiles to have a specific asw setting for your games. 

agenttoff
Heroic Explorer
@ApollyonVR  Any chance of adding a few seconds of delay to the startup of Home when it automatically launches?  It often launches too quickly after the service starts, which causes it to quit.  

ApollyonVR
Rising Star
There is already a 2 second delay in there, but perhaps i need to make that configurable. What about increasing it to default 3 seconds and also add it as a setting in the config.xml that you change manually if needed?