Hey are there any specific details on how to get quill to open in maya 2017?
I've exported the "tuesday" ? i think it was called; the museum looking gallery scene into fbx and alembic and tried opening it into maya.
the fbx file is super slow and laggy. but I got the vertex colors to show up at least. while the alembic file loads and runs really smooth, but doesn't have any vertex colors. does maya just not recognize the vertex color attributes in alembic? or am I missing a step?
The FBX will definitely be slower than the alembic file.
Vertex color is in fact saved in the alembic file. I don't have a Maya license to try this out with - but the color is in an arbitrary geometry parameter called "rgba" that you should be able to access and wire into your shader.
after opening the file in maya and printing out the attribute.rgba I get a big list of numbers. is there documentation on how this parameter is stored and how it relates to the vertex index on the mesh?
Houdini - we should be storing raw rgb values from 0 to 1. It's just stored in a giant array of parameter values
The format we're using currently probably isn't adored by Maya. You'd probably have to do some massaging to get it into Maya. We've fixed this internally.
I've found a very easy way to get Quill files working in Maya: https://forums.oculus.com/community/discussion/53288/how-to-open-quill-fbx-exports-in-maya#latest