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Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

ApollyonVR
Rising Star
Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at ApollyonVR@gmail.com

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome @headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
1,867 REPLIES 1,867

agenttoff
Heroic Explorer
Yeah, I think that would be great, thanks!

Anonymous
Not applicable
Found a bug, I think - if you create a profile for a game with underscores in executable name, the underscores are replaced with spaces and the game never gets detected when launching. Adding the underscores back in config.xml fixes it.

elboffor
Consultant
Fir sime reason your tool never works for me dude. Amy way i can grab logs or anything to help you?
This is my forum signature.
There are many others like it, but this is mine.

ApollyonVR
Rising Star
@foresterr ah, good find. Will fix it. 
@elboffor PM me with the ott.log file and also explain a bit more what it is that's not working and i'll help you out. 

elboffor
Consultant
Roger
This is my forum signature.
There are many others like it, but this is mine.

korgen63
Protege
Great job again ^^

Btw, @cybereality you should stick this thread. It concerns more people than Elite Dangerous or printable sensor mounts 😉

xeno3d
Adventurer
Amazing tool!!  Thank you.  Does this also set SS for games played on the Rift vis on steam vr?

ApollyonVR
Rising Star
@xeno3d thanks mate! Yes it should. Might be some exceptions like The Lab that applies overrides of its own. But try it and see. Use the pixel density overlay to check what you get.

Cheers!

xeno3d
Adventurer
Thank you.  Is it a safe bet then to not use any steam vr specific SS tools and just leave it at its 1.0 default and let the oculus tray tool or in game settings take over?

ApollyonVR
Rising Star
Well, i guess that depends on the game and how it implements SS. So the best way would be to experiment to find what option (OTT, in-game and so on) works best for a given game/application. Note that the "Super Sampling on startup" value or a profile value will override any value set in-game. So if you want to make sure that the value you set in-game, in for example Robo Recall, is the one used you need to either

a) Set "Super Sampling on startup" to 0.
- or -
b) Create a profile for the game and set Super Sampling to 0. This allows you to have SS on startup to whatever you want, but allows for the games built-in SS be used. The SS on startup value will apply to any game/applicatition that does not have a profile. And as mentioned above, will override any in-game setting, same as with a profile that has SS > 0.

Hope that clears things up 😃

Cheers!