- Features:
- In Oculus Store, you can now report user reviews as spam.
- You'll no longer have to leave VR to finish installing new apps and games when they're done downloading if you have administrator privileges on your Windows User Account.
- You can now mirror audio out of the Rift headset to your computer speakers, under Settings -> Devices in the Oculus app.
- Bug-fixes:
- Improved Oculus Home
- Fixed issue with the appearance of Oculus Home on first launch.
- Improved tracking quality with Oculus Rift and Touch.
- Fixed several issues causing height and position to move while in VR. These issues were side effects of improvements made to recalibration in 1.11, especially in cases where one sensor was particularly far away. We improved that process to be smoother and more reliable. We will continue to work on further improvements in these areas.
- Improved support for Unity content.
- Fixed freezing and black-screen issues when switching back to an app or game from Universal Menu, or when un-pausing an app or game.
- Fixed texture rendering and color rendering issues for certain types of overlays.
- Improved support for Unreal Engine UE4 content.
- Fixed flickering issue when Asynchronous SpaceWarp is active on lower-spec systems.
- Fixed rendering efficiency issue with intermediate render targets.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
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30
Comments
Some good detail there
Now just waiting patiently for it to drop
Edit:
What i particularly like about these release notes is the detail around why it didnt work previously. This is the type of detail that should be included with every change.
For my work i have to document all the changes i do and their related impact, these are then used not only in release notes but also in my yearly appraisals (nothing motivates people more than wage increases)
Maybe you could put that idea forward at your next round table.
One thing that isnt mentioned is 4 sensors, according to the beta testers the laggy hands has been fixed, do you have any input on that?
If so then thats the sort of stuff that should be in the notes.
Either way, fantastic to see them posted in line with the software roll out
There are many others like it, but this is mine.
This is the game, did you not know this?
There are many others like it, but this is mine.
Fixed several issues causing height and position to move while in VR. These issues were side effects of improvements made to recalibration in 1.11, especially in cases where one sensor was particularly far away.
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BRILLIANT! I would have been the perfect beta tester. Thanks, can't wait to try out!
- In Oculus Store, you can now report user reviews as spam."
you cant even send some one messages, how can they spam you?There are many others like it, but this is mine.
id like to be able to talk to my friends on the friendlist soon... or write..
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
I had only one glitch, a big one, at the middle of my session : Guardian, the World and my hand touching guardian on my right side started to move, or slide, smoothly up and down, they did that 2 or 3 times and in around 5 seconds (from start of glitch) it fixed by itself. I was facing my front right sensor. Not a big deal, day and night with 1.11.
This apart it was perfect! good, thanks Oculus Team!
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 3770K OC 4.6GHz, GTX1080 OC 10%, 16GB DDR3 2448 OC, Oculus Rift CV1
Those darn Alpha testers told us all it was great!!!!!
Anxious to try out the new update would be an understatement. 5 hours since the patch notes went live, and still *trying* to wait patiently for my update
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4-Sensor, Roomscale Setup
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV