03-28-2016 04:08 PM
01-07-2017 09:05 AM
01-18-2017 11:12 PM
01-19-2017 12:23 AM
kaanaslan said:
So I have both USB 3.0 and CPU warning. Is there a way to get rid of that warning message? If we do the CPU trick on the register, that won't avoid the message as long as USB 3.0 port warning remains.
01-19-2017 01:29 AM
03-05-2017 07:51 PM
03-07-2017 02:42 PM
03-07-2017 03:42 PM
03-07-2017 04:17 PM
Firf said:
Does Oculus review any of these posts?
I don't see many dev posts and I'm not sure they are listening. I realize that home is still labeled BETA (far into consumer production now...), but adding a toggle for the performance warning now that ASW is available and knowing the method is flawed (I too have an overclocked i7 with a GTX 1070) and far exceed the requirements...
I see many folks have made other tools (including the SuperSampling app, the tray tool, etc., ) which gives any Product Manager or leader at Oculus plenty of requirements to work from on what is useful for standard and power users. I don't expect a response, however it is a bit frustrating, especially considering how far along Steam and Steam VR have come. We have seen very little in regard to Oculus Home (or Oculus blogs) to tell us what is coming, but even the inability to see easily see changes with each game / app update (Steam has it on the front of each game / apps store page), integrated community, sorting options (e.g. by rating, release date, etc.), all very basic stuff for any consumer retail product portal. If they want to compete with Vive, it's not all about the hardware, its also about the interface... Let's take SuperHot Forever, if you never had it, you would wonder why the only video is a short video on the enhancements with no other details. The text description, however, is not updated at all. This is clearly an interface limitation as Steam manages those very eloquently. These are just a few examples.
I know Steam has been in the game longer, but Oculus has a product / consumer monster SME in Facebook that it could be leveraging to create amazing consumer experiences. BTW - Consumer experience includes us, the consumer, showing off our hardware (and basically playing a marketing and sales role for Oculus), and having to explain why a 'performance warning' is showing up, why Home still says 'BETA', etc...
Anyway, just venting. I love VR, I'm very happy with my Oculus hardware, just wish Oculus kept us early adopters (if we are to be called that anymore) up to date with what's coming, whether they are listening to our feedback, etc... Also, if I am missing something, feel free to put me in my place ;). I hope I'm wrong and that everyone else is aware of a new HOME v2.0 that on its way and I just missed it living under a rock!
Again, I'm still a fan, just hoping for some visible love from Oculus... Maybe the newly announced hires at the 'C' level at Oculus (and their overall VR division) will trickle down to us as owners and consumers...
03-16-2017 08:52 AM
03-17-2017 03:34 AM