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RoboRecall Locomotion Mod

tonsta31
Heroic Explorer
Locomotion Mod V6 Relase

IMPORTANT CONTROL CHANGES PLEASE SEE BELOW : 

- A button opens menu
- B is Jump (hold to charge)
- Y is Slow Mo (now changed to 10 seconds)
- When in loco mode you can change between r stick turn or teleport by clicking right stick
- Left thumb stick is click to sprint, you do not need to hold you will sprint until stamina reduced
- ESC will return to Hub for end of level bug

ON ROOFTOP LEVELS YOU HAVE TO TELEPORT BETWEEN ROOFS, IF YOU FALL IT WILL CAUSE THE PLAYER TO GET STUCK

ChangeLog :

Menu system overhaul

You can now do the following in the menu

- Select Onward motion where your left hand decides direction of travel
- Head turning where you go in the direction you are looking
- Superhot mode on and off
- Teleport only puts the game back to teleporting only but leaves the 360deg fix and also the slow mo button active.
- Walk speeds, now has an extra speed

Known Issues and coming soon

- Some times you will not take damage, I have found the cause and it will be fixed in next version, SOME THINGS YOU WILL TAKE DAMAGE ON
- You cannot ride the Big robots, we should have this done by next version
- Next version will have players movement stopped when bot blocks teleporting
- Left handed option in next version

Hopefully everyone will find this new button layout better.


Link to Download : https://www.dropbox.com/s/akpxcohjen9ucm6/LocomotionV6.zip?dl=0

NOW IN ZIP FORMAT

We are now on Patreon! We are now on Patreon! https://www.patreon.com/mgsstudios

Feel free to have a look around as there are some nice special offfers.

Coming very soon


-A rework of the bots to provide a higher challenge when using the loco mod
- Release the gun pack in full

Map and game mode coming soon

New skyscraper Survival Map with custom scores that work with the mod

Just overwrite existing locomotion mod

Unpack double click to install, then in games select mods, enable and select mission on the right.


Remember at this time Mods cannot be used with the main story mode. When you activate the mod there is a level list down the right hand side, you click one to start. 



We are now on Patreon! https://www.patreon.com/mgsstudios

Feel free to have a look around as there are some nice special offfers.

Owner of MGSStudios
http://www.mgsstudios.com
304 REPLIES 304

Anonymous
Not applicable
Wow that looks incredible!

Arock387
Heroic Explorer
ooOO I LIke this

tonsta31
Heroic Explorer
Now spent 8 hours on this so far of the 7 days of my challenge. Small video with sounds this time.

The lightsabers physics is still WIP and the bullets fired are just there for reference and they will shoot proper style lasers.

Still lots to do but i am confident lol

https://youtu.be/m32d_Yshp38

I have nearly done the proper damage system for the Lightsaber now and as from tomorrow it will have nice hit effects for bullets etc..

We are now on Patreon! https://www.patreon.com/mgsstudios

Feel free to have a look around as there are some nice special offfers.

Owner of MGSStudios
http://www.mgsstudios.com

tonsta31
Heroic Explorer
V7 Locomotion coming very soon with a few more features and adjustments!

I have been asked a lot if i will be releasing the StarWars mod once i finish, For everyone that donated to the locomotion mod i will send to them once complete and then release at a slightly later date.

I think this is fair as no one is left out just some get it a little earlier!

We are now on Patreon! https://www.patreon.com/mgsstudios

Feel free to have a look around as there are some nice special offfers.

Owner of MGSStudios
http://www.mgsstudios.com

Augment1a
Explorer
Awesome! I was going to ask about a katana to be added in game, but star wars conversion type mod w lightsaber is, ya know, just slightly a lil more way awesomerer. Excited to check it out! The other donator mod was awesome btw.

tonsta31
Heroic Explorer

Augment1a said:

Awesome! I was going to ask about a katana to be added in game, but star wars conversion type mod w lightsaber is, ya know, just slightly a lil more way awesomerer. Excited to check it out! The other donator mod was awesome btw.


Glad you liked them! I will PM you on early release and all the donators

We are now on Patreon! https://www.patreon.com/mgsstudios

Feel free to have a look around as there are some nice special offfers.

Owner of MGSStudios
http://www.mgsstudios.com

Hermesgb
Explorer
I would like to report an strange bug that is happening since the last update. After completing any stage when having to return to the base instead suddenly I find myself suspended in the air at great altitude, then when I move I fall and keep moving in the ground but nothing else happens. 

tonsta31
Heroic Explorer

Hermesgb said:

I would like to report an strange bug that is happening since the last update. After completing any stage when having to return to the base instead suddenly I find myself suspended in the air at great altitude, then when I move I fall and keep moving in the ground but nothing else happens. 


Hi, this is not a bug unfortunately this is because the game uses the teleport system and the end room has no collision, hopefully wilkl have some sort of fix in the new version!

We are now on Patreon! https://www.patreon.com/mgsstudios

Feel free to have a look around as there are some nice special offfers.

Owner of MGSStudios
http://www.mgsstudios.com

Techy111
MVP
MVP
Holy Double take Batman, frigging awesome modding. You know what would be good ? Remember the fight scene in "I Robot" inside the big building with the central core and all the robots climbing on the outside of the skyscraper, next 7 day challenge good sir ? 🙂
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

Neutex
Honored Guest

Hermesgb said:

I would like to report an strange bug that is happening since the last update. After completing any stage when having to return to the base instead suddenly I find myself suspended in the air at great altitude, then when I move I fall and keep moving in the ground but nothing else happens. 


I found if you look up, there is a menu in the distance that you can use to exit out - at least in Ver 6