12-26-2016 06:47 AM
03-15-2017 01:07 AM
03-15-2017 05:16 AM
P3nT4gR4m said:
@chuckleone I have a pretty straightforward pipeline from medium to blender.
1) export from blender. Preserve layers by hiding them all and then making them visible one at a time and export each
2) for each layer exported rename the [your sculpt].obj file to something more appropriate (sculpt.head, sculpt.beard, etc...) You need to rename between exports otherwise medium will overwrite [your sculpt].obj with the last layer you export
3) drag all the .obj's into meshlab, select each one individually and apply filters->cleaning and repairing->merge close vertices then File->export mesh as Choose Collada .dae
4) import into blender and turn on cycles render. For each object add a new material then from the nodes menu Add->Input->Vertex Colors->shape0-lib-vcolor and hook that up to the input on your BSDF
That'll give you base materials with the vertex colour hooked up. After that you're on your own, I'm pretty clueless with blender 🙂
03-15-2017 06:04 AM
03-15-2017 01:01 PM
03-15-2017 01:07 PM
P3nT4gR4m said:
@chuckleone I made a mistake with those instructions. Step 1 should be export from Medium, not export from blender. Blame too many late nights and not enough coffee 🙂
03-15-2017 02:13 PM
03-15-2017 05:00 PM
Thanks man. Plenty more to come, can't see me getting bored with this anytime soon.
Monstaah said:
Awesome stuff dude!! really enjoy watching your vids by the way, hope they keep comin', and thanks for the blender instructions above..
03-16-2017 11:15 AM
P3nT4gR4m said:
@chuckleone - aye collada format includes vertex colour, that's what step 4 does - hooks the vertex data into your shader setup.
The reason it doesn't work with .obj's, afaik, is cos vertex colour isn't part of the standard .obj file format. Apparently Medium gets round this by using a non-standard file format. Blender will have none of it.
03-16-2017 01:08 PM
chuckleone said:
P3nT4gR4m said:
@chuckleone - aye collada format includes vertex colour, that's what step 4 does - hooks the vertex data into your shader setup.
The reason it doesn't work with .obj's, afaik, is cos vertex colour isn't part of the standard .obj file format. Apparently Medium gets round this by using a non-standard file format. Blender will have none of it.
Thank you for the help. I followed your steps using a previously exported sculpt (all layers in 1 .obj file) and the color data carried over. I then exported each layer individually, renaming them but when I brought them into Meshlab, the objects were all out of alignment. I'm not really sure what happened. Trying to align them in blender was pretty impossible so I'm going to have to try and fix the alignment in Meshlab.
03-16-2017 01:20 PM