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Oculus Rift 1.13 Release Notes

cybereality
Grand Champion
  • Features:
    • Public Test Channel: You can now enroll in our Public Test Channel program to receive pre-release builds (“beta” versions) of Oculus software. Enroll in Settings > Beta in the Oculus app on your computer. Learn more in our help center (https://support.oculus.com/help/oculus/200468603765391).
    • New User Experience: Improved first experiences for Rift and Touch.
      • Touch Basics: You can now move forward simply by looking at the skip option, as an accessibility feature..
      • First Contact: We updated and enhanced the experience. Check it out for a few new surprises.
      • Minor bug fixes.
  • Bug-fixes:
    • Fixed an issue with your apparent height in VR.
    • Fixed a tracking issue to make headset tracking smoother.
    • Fixed an issue with showing the correct app in VR when running multiple apps at once on your computer.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
161 REPLIES 161

hoochyuk
Heroic Explorer
Yes opted into beta had another update  this morning 

MikeF
Trustee

danybonin said:


MikeF said:

I was on 1.13 for about 30 minutes last friday, then it reverted to 1.12


really?


Yep, this happened on at least two of our development machines at 11am EST on friday.
Worked out for the best because 1.13 crippled our software rite before an important demo (another reason devs everyone should be able to chose their version during a rollout period)

cybereality
Grand Champion
If you experience any sort of issues, please reach out to support so we can properly keep track.
https://support.oculus.com/
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

DeathMetalForLi
Honored Guest



If you experience any sort of issues, please reach out to support so we can properly keep track.
https://support.oculus.com/


Is there a way to revert back to 1.12?
kojack said:




whoa182 said:

Tracking seems perfect now. There is not even a blink when turning 360. Just completely smooth. No hand off noticed at all  🙂  Thank you Oculus! 😄 


Just sucks that we cant use supersampling with this update, it looks horrible without it.


Well, you could if the games exposed it in their settings like they should. We've known about pixel density since before the CV1 came out..


Yeah, every game should have it in the graphics settings, as it is now we have to use the oculus debug tool which isnt working with the latest update, is their a way to revert back to 1.12 update?

l0b0
Explorer
I have 980ti, i7-6700k and most games running between 1.3-2.0 supersampling. Now, most games are blurred... I want 1.12 back or Oculus Debug Tool working with 1.13!

DeathMetalForLi
Honored Guest

l0b0 said:

I have 980ti, i7-6700k and most games running between 1.3-2.0 supersampling. Now, most games are blurred... I want 1.12 back or Oculus Debug Tool working with 1.13!


Exactly! the oculus is unplayable without supersampling.

Turranius
Explorer
Just bought Narcosis. Waiting for the 1.13 Oculus SDK before I play it.

Keep refreshing 😃
https://developer.oculus.com/downloads/package/oculus-sdk-for-windows/

hoochyuk
Heroic Explorer
I don't understand how mine works on steam not tried on oculus home yet but it loads up fine still

Anonymous
Not applicable


I don't understand how mine works on steam not tried on oculus home yet but it loads up fine still



Steam VR? That would likely not use the Oculus SDK anyway right?

hoochyuk
Heroic Explorer
I don't know but the ss on tray tool works on it as you can tell when ss not on with onward as looks awful