04-25-2017 01:44 PM
04-26-2017 02:43 PM
04-26-2017 11:35 PM
04-27-2017 01:54 AM
05-14-2017 07:38 PM
05-14-2017 09:10 PM
Zenbane said:
As a fan of this genre pre-VR, I am enjoying this very much so far.
Some of my favorite gaming moments in the early days involved titles like the Gabriel Knight series:
https://www.youtube.com/watch?v=TbjXuPa1uW0
Wilson's Heart is a great reinterpretation of that Gabriel Knight "Sins of the Father" type experience from the 90's. This extends to so many other games that also intentionally limited the players movement: Longest Journey, Life is Strange, Myst, Riven, etc.
Even some of my favorite classic RPG's were very fixed-position in a way that Wilson's Heart taps in to with some good nostalgia. In fact I took a pic of 3 PC games I own that remind me of this: Death Gate, Companions of Xanth, and Shannara,
I don't even consider what is happening in Wilson's Heart to be Teleportation. I think people are just tossing that term around because it is all the rage lately due to games like Damaged Core and Robo Recall. To me, the movement in Wilson's Heart is: fixed-position blinking. I am 100% okay with this specifically due to my love and experience with this type of mechanic over the years with legendary and memorable PC titles.
In Wilson's Heart, the "blinking" is part of the experience. When you look at your "shade" (which is what players blink towards), and it is a shade that you have not moved to yet... there is an element of fear and suspense. Just as Teleportation is a major part of the overall narrative for Damaged Core, so is Blinking a huge part of the Wilson's Heart experience.
If you throw in Free Movement to either Damaged Core or Wilson's Heart, then you don't have the same game, and you've lost the unique quality that the designers are trying to offer. Similar to making every turn-based game suddenly function in "real-time" (e.g. Lords of the Realm).
05-15-2017 06:32 PM
Expediter said:
Oculus and its "teleport only" funded games. their hardware is decent but their idea of what and how people should play vr is terrible and really a cancer to vr imo.
i know oculus did not make the game but I find it strange that all the games they fund do not game full locomotion. It's almost like their money is influencing the developers.
05-15-2017 07:13 PM
05-15-2017 07:24 PM
05-15-2017 07:38 PM
05-16-2017 12:59 AM