Article on Road to VR
I thought this was interesting, considering the various discussions that we've had here recently about screen resolution, foveated rendering, and eye tracking.
A third-party hardware developer is releasing an add-on kit for the Vive that integrates eye-tracking. When paired with an Nvidia GPU, it can do foveated rendering to reduce the load on the video card for processing VR scenes. This is something that is functional now, using current technology, and can be used with any VR app without needing any modification.
I think this demonstrates that we'll definitely see higher resolution screens in second-gen VR HMDs without increased GPU horsepower required. If anything, this technology could make high-end VR more accessible than ever--imagine running 8K VR on a GTX 960!
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