This is a bit of a curve
I have a CV1 headset.
Running on Windows 10 pro.
I recently purchased a Gigabyte G1 Gaming Xtreme GTX 1080 with Gigabyte's VR Link (2x USB3 and 2x front HDMI ports) front case panel.
For those who don't know, the graphics card has 3 display ports, 1 hdmi and a DVI-D on the back of the card, it also has 2 x HDMI on the front of the card, which are used for the VR Link front panel.
When VR Link is connected, it disables 2 of the Display ports on the back of the graphics card, allowing for 3 x hdmi and 1 DVI-D.
The graphics card supports 4 displays too.
I have attempted to get my Oculus rift working on the front panel, but I am having all sorts of connectivity issues.
As I am a game developer, I use 3 monitors.
- All 3 monitors are at 2560x1440 resolution.
- Left monitor uses display port, middle monitor uses DVI-D and right monitor uses HDMI.
Previously, in order to connect the rift, I had to disconnect the right monitor (HDMI) in order to plug the rift in, and it worked perfectly OK.
I also plug the rift and sensor into two rear USB 3.0 connections (these normally have a usb 3 extension cable running to 2 USB 3 connections at the front of my case, but previously, I needed to disconnect those for the rift and sensor).
I installed this new graphics card, connected the VR link correctly, updated to Nvidia driver (368.81) and have tested a USB 3 hub (worked), USB 3 non-powered hard drives and powered hard drives (both worked), so the USB 3 ports work correctly, and run full speed.
I then unplugged my HDMI monitor and tested both front panel HDMI ports on the VR Link, and the monitor connected immediately, which is great
When I knew it all worked properly, I put the monitor back into the back of the graphics card's HDMI so I had 3 monitors connected again and decided to get the rift tested on the VR Link front panel.
I connected the Rift's sensor, it connected immediately, no errors, white light on the top, and detected in the Oculus software.
I then connected the Oculus headset to USB 3, it made the windows 10 hardware connection sound, so I then plugged the HDMI in on the front panel too.
The rift showed an orange light where the face sensor is.
I then put the rift on and the little face detector goes off, a little "bloop" noise is made but no display shown on the rift.
I then unplugged it, and got a message to say that the HDMI was disconnected on the Rift...which I thought was strange since it seemed like HDMI wasn't even detected.
So I tried the old method of connecting the rift on the new graphics card by plugging the USB and HDMI in at the back of the computer and unplugging my HDMI monitor, and the rift worked as expected. (I was double checking).
I then tried to plug in at the front panel again, but this time, noticed a USB connection error a few seconds after connecting the USB in so figured maybe there is a USB problem with the rift, even though the Oculus software says it is connected.
I ran the oculus compatibility tool, and there were absolutely no problems detected.
But despite this, I updated my motherboard USB drivers to the latest ones, which made absolutely no difference despite the driver saying it improves compatibility with the Oculus Rift. The driver is an ASMedia driver (Asmedia_USB3_V220.127.116.11).
My motherboard is an Asus Maximus VIII Hero.
I then updated intel chipset driver (Intel_Chipset_V10.1.1.27), once again, no difference.
I restarted the computer, and immediately got a USB 3 connection error, unplugged the rift and sensors, plugged them back in, and it's saying that it's connected, and remains connected....as you can see (after about 15mins of having it connected).
Orange light on in the Rift, but still no display...
Now, this is the next part that gets confusing...
I decided to try the cases front panel USB 3's which actually connect through the rear USB 3 ports (rear ports which I know work with the rift), and I have the same connectivity issues with the Rift headset in the front panel USB 3 ports...which makes me think that maybe the cable is a problem there....I don't know though.
So I would have thought it was VR Link that was the problem, and that it's to do with my new GPU, but since everything else works in the VR Link front panel, and the Oculus has USB 3 connectivity issues in the other USB 3 front panel connections, I believe it is more to do with a USB 3 controller on the motherboard, but then, if that were the case, why does the rift work in the rear panel USB 3's, but not front panel ones that are extended off the rear panel USB 3's? And why does the sensor work on all of the USB 3.0's but not the headset?
I should also note that I disabled the option to turn off power to USB hubs to save on power as suggested in another thread, but this didn't make any difference.
I am baffled, I don't even know what else to try other than maybe an older Nvidia driver...it's the last thing I could try to my knowledge, other than to only have one monitor connected, and the Oculus, even though the Oculus has previously worked with 2 monitors connected before.
Any help would be greatly appreciated as this is a hindrance to my game development, and VR Gaming in general, it also makes me feel like I have wasted extra dollars on this graphics card for the VR Link panel, despite it working fine for everything except the oculus headset (which is contradictory to what the VR Link was designed for).