Hey everyone –
The upcoming v1.15 software update is now live on the Public Test Channel. As always, patch notes will be included with the official full release, but we wanted to provide a short preview here.
First, with 1.15, Rift will fully support three-sensor configurations for larger roomscale setups. We’ve updated the new three-sensor setup wizard in the Oculus app based on the latest data, and everything looks good. This also means we’re planning to remove the experimental tag from roomscale support.
If you’re part of the Public Test Channel program and have multiple sensors, we encourage you to test it out and let us know what you think.
We’ve also improved the way we share health and safety information, including a new safety video with the option – after you’ve acknowledged the information – to enable/disable health and safety reminders when putting on Rift.
Thanks to everyone who’s helping us test 1.15 early. For those participating, remember to share comments and feedback via the bug reporting tool. We look forward to hearing from you.
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Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Comments
Thanks in advance
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Thanks again for the update
I no longer even need to set Affinity Settings to anything what so ever.
Just to fix the "Your computer dont meet minimum specs laddie..." message I do not need PLUS that health video can not be stopped once started and the switch for that does not work.
You forgot to add in a DISABLE ASW SWITCH! WE must have this.
ELITE is much smoother also
WELL DONE!!!
I still notice the occasional jump when turning from the rear to facing forwards, but the jump is quite small now. (Using Medium to draw a circle as I rotate, and Deskscene to show the sensor extents, clearly shows that a slight jump is still present)
Regarding the new setup wizard for 3 sensors, larger room-scale (so different limits, etc.); is it planed to update the PDF manual we had for sensors placement, or possibly it's already somewhere? I speak about the "Oculus 3 sensors Experimental 360.pdf" document, thanks!
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, GTX1080 OC 10%, 32GB DDR4 3200Mhz, Oculus Rift CV1
Out of interest, is 4 sensors going to be classed as experimental? Or just unsupported?
There are many others like it, but this is mine.
EVGA Z390 Dark MB | I9 9900k| EVGA 3090 FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
You can actually solve this by playing through Oculus instead of SteamVR.
Go to the Frontier website, sign into your account, and go into the 'Keys' section. Then use the Oculus key to activate Elite through the Oculus app.
Now uninstall Elite on Steam, and launch via Oculus.
voila- the bugginess and tracking issues will be solved- and you'll get better performance!
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, GTX1080 OC 10%, 32GB DDR4 3200Mhz, Oculus Rift CV1
Well, as @cybereality explained.
But the beta programm is not for you "to get updates". It is a public TEST channel for people that are willing to TEST beta versions and to report bugs and give feedback!
What you'll receive from this TEST channel may not be free of bugs and may not work flawless as it is just in the middle of the QA process.
Neither do you *need* that update right now just because you ordered a third sensor. It will work just fine with 1.14.
So if you just want to get your setup working, you should stick with the current software and wait for the official release of 1.15.
The test channel would be not for you unless you consider yourself as developer or beta tester...
Greets!
Anyway, I've ordered the 4 controller USB3 Startech PCIe card and 2x 5m USB3 cablematters cables and a forth camera. If this sorts my issue it'll show it was USB problems all along (despite me never getting any camera error codes). If it doesn't fix it, I'll RMA the HMD because I'll have nothing to lose at that point.
1 year in and I still can't permanently mount my cameras because I can't seem to nail down my tracking.
This reminds me that I need to purchase a third sensor...
Edit: Aaaaaaand I purchased a 3rd sensor.
- Arthur C Clarke
https://support.oculus.com/
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
You may also be interested by another useful tool made by @kojack to display graphically your current configuration. search for "Oculus Room Detail". here a sample (downgraded):
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, GTX1080 OC 10%, 32GB DDR4 3200Mhz, Oculus Rift CV1