05-16-2016 04:50 AM
05-20-2016 09:37 PM
Mr.Creepy said:
@TorturedT Don't worry, you won't notice while wearing it.
05-20-2016 10:30 PM
janherca said:
5. The most important point in my opinion, the one and only that leave in nothing previous three, is the Async Time Warp, the wonder created by the genius John Carmack. HTC Vive does not have this technology and it is super noticeable. I have done tests on a PC slightly above the minimum specs required by Oculus and Valve. The card I've used is a GTX970. In Rift all games are extremely smooth, even the most demanding, as Elite Dangerous or Project Cars. Never, never I have a drop of frames. In any moment. With HTC Vive sometimes there is judder. Not a judder to stop you playing, but there are moments in games as Elite Dangerous when entering a space station where definitely the wonder created by Carmack shines in all its glory. A GTX970 is enough to play Elite Dangerous in Rift, but not in HTC Vive.
08-02-2016 03:39 PM
08-02-2016 03:53 PM
08-02-2016 04:09 PM
vlodato said:
How people defend room scale over comfort is beyond my comprehension....
08-02-2016 05:01 PM
05-19-2017 03:59 AM
janherca said:
After using both during a few weeks for me there is only one clear winner: Oculus Rift, and let me explain my reasons for saying this.4. Lens glare. This effect of Fresnel lenses is equally pronounced in Vive than in Oculus Rift. Both share the same problem. In games with high-contrast black backgrounds with bright interfaces, such as Elite Dangerous, it is a problem that is very pronounced and very annoying. You can only reduce it by decreasing the brightness of the interface, but even that way it pops out. This is no better in Vive than in Rift. Both equally bad.
05-19-2017 04:10 AM
05-19-2017 07:27 PM