10-15-2013 05:33 PM
02-03-2017 03:26 PM
02-03-2017 03:54 PM
RABID said:
just the idea of classic doom with being able to aim with touch! B) B) B)
02-08-2017 07:47 PM
02-24-2017 05:17 PM
2EyeGuy said:
I've started merging GZ3Doom into DOOM3-BFG VR
Currently, there's only a very small amount of integration, where they share the same makefile, project, EXE file and an icon, but are otherwise completely separate code-wise. Choosing Doom 1 or 2 currently exits and restarts the EXE file in gz3doom mode with it's own main function and program code. But it works.
03-06-2017 07:29 AM
05-23-2017 04:40 PM
05-25-2017 09:59 AM
danknugz said:
touch support in gz3doom, is such a thing even possible?
06-01-2017 07:00 AM
danknugz said:
touch support in gz3doom, is such a thing even possible?
06-01-2017 08:32 AM
cmbruns said:
danknugz said:
touch support in gz3doom, is such a thing even possible?
I believe it's possible. But I haven't got it working yet. I have been focusing on getting VR to work at all in upstream gzdoom. Now that gzdoom is GPL licensed, I'm focusing on using the OpenVR API, since the Oculus SDK is incompatible with the GPL. https://github.com/coelckers/gzdoom/pull/338
06-01-2017 12:35 PM
cmbruns said:
danknugz said:
touch support in gz3doom, is such a thing even possible?
I believe it's possible. But I haven't got it working yet. I have been focusing on getting VR to work at all in upstream gzdoom. Now that gzdoom is GPL licensed, I'm focusing on using the OpenVR API, since the Oculus SDK is incompatible with the GPL. https://github.com/coelckers/gzdoom/pull/338