cancel
Showing results for 
Search instead for 
Did you mean: 

GZ3Doom [Updated for SDK 1.3] Doom1/2/Heretic/Hexen

Anonymous
Not applicable
I created a mod of gzdoom that supports Oculus Rift, and other stereoscopic 3D modes. Check it out:

http://rotatingpenguin.com/gz3doom/
(Download, source code, documentation etc.)


233 REPLIES 233

RABID
Expert Protege
just the idea of classic doom with being able to aim with touch! B) B) B)

elboffor
Consultant

RABID said:

just the idea of classic doom with being able to aim with touch! B) B) B)


^^ that
This is my forum signature.
There are many others like it, but this is mine.

RABID
Expert Protege
@2EyeGuy whats your opinion on keeping it seperate and adding touch?

RABID
Expert Protege

2EyeGuy said:

I've started merging GZ3Doom into DOOM3-BFG VR
Currently, there's only a very small amount of integration, where they share the same makefile, project, EXE file and an icon, but are otherwise completely separate code-wise. Choosing Doom 1 or 2 currently exits and restarts the EXE file in gz3doom mode with it's own main function and program code. But it works.

 


just read this and realized it could work fine with mods if its a seperate exe file. i use ZDL to launch gz3doom with mod files and one of the options is to point to the exe location so this should still work :smiley:

nasenkobold
Honored Guest
i'm loving this! thanks so much for making this mod!

danknugz
Superstar
touch support in gz3doom, is such a thing even possible?
A: Because it messes up the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on forums?

Chazmeister
Rising Star

danknugz said:

touch support in gz3doom, is such a thing even possible?


I'd be all over that chainsaw if it was.

Anonymous
Not applicable

danknugz said:

touch support in gz3doom, is such a thing even possible?


I believe it's possible. But I haven't got it working yet. I have been focusing on getting VR to work at all in upstream gzdoom. Now that gzdoom is GPL licensed, I'm focusing on using the OpenVR API, since the Oculus SDK is incompatible with the GPL. https://github.com/coelckers/gzdoom/pull/338

danknugz
Superstar

cmbruns said:


danknugz said:

touch support in gz3doom, is such a thing even possible?


I believe it's possible. But I haven't got it working yet. I have been focusing on getting VR to work at all in upstream gzdoom. Now that gzdoom is GPL licensed, I'm focusing on using the OpenVR API, since the Oculus SDK is incompatible with the GPL. https://github.com/coelckers/gzdoom/pull/338



damn thats a shame, hope that doesnt present any road blocks! touch support in gz3doom would be so epic!! i still dont understand how it would work with the gun sprites... i was thinking someone would have to remake doom to support polygons.
A: Because it messes up the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on forums?

Anonymous
Not applicable

cmbruns said:


danknugz said:

touch support in gz3doom, is such a thing even possible?


I believe it's possible. But I haven't got it working yet. I have been focusing on getting VR to work at all in upstream gzdoom. Now that gzdoom is GPL licensed, I'm focusing on using the OpenVR API, since the Oculus SDK is incompatible with the GPL. https://github.com/coelckers/gzdoom/pull/338



Isn't OpenVR, despite it's name, also a closed proprietary standard like the Oculus SDK? Can you actually access, alter and redistribute the OpenVR source code?

Or have I completely misunderstood the issue? Wouldn't surprise me if I had 🙂