06-10-2017 09:20 AM
I was wrong.
This morning, I had to grab a few items from my VR Dungeon and I
noticed abrasions on the padding of my Vive deluxe strap. Uh oh. Another
quick trip to Twitter confirmed that I wasn’t the only one who noticed
this.
The fact that NOBODY noticed this, is probably a bad thing. I feel like
if I ripped this padding off (it IS completely replaceable) and tossed
it into a glass of water, it would dissolve surprisingly quick. Not the
best material to stick on a part of the body that loves to sweat.
Pretty funny that the makers of the Gadget of the Year, whose gadget revolves around standing room-scale experiences which does lead to sweat far more than sit-down experiences, didn't test their "deluxe" strap's ability to... get wet 😄
06-11-2017 04:59 AM
06-11-2017 05:07 AM
06-11-2017 06:32 AM
Regardless of how little you care about that, I reckon they put the friggin' dampeners there for a reason, and to have them dislodge in NO TIME is EITHER pathetic design, or absent QA testing, which was the subject I was commenting on.
snowdog said:
I can't understand all of this fuss about the Touch triggers tbh. You're in VR with a couple of in-built headphones attached to your ears. Surely the sound is cut out by the game's audio..? I know that I can't hear much when I've got my headphones on, but then my ears are pretty buggered due to working in a rock pub for 10 years or so and being in a couple of bands so maybe that has something to do with me not hearing anything untoward..?
06-11-2017 08:30 AM
06-11-2017 08:46 AM
Zoomie said:
The trigger issues are a bit surprising seeing as how Carbon Design was hired on to make the controllers. This is a company that designed the XBoxOne controller which is a great and rugged design. I still love my PS4 controllers better, but that's because I have long skinny fingers.
06-13-2017 06:11 AM
07-03-2017 05:15 AM
Atmos73 said:
Can you guess what it is?
07-03-2017 05:47 AM
Atmos73 said:
I like your jokes VG. 😛
07-03-2017 05:53 AM
07-03-2017 06:04 AM