I was always skeptical of the speculation on this forum by some that XboneX would be partnering with Oculus Rift - and that E3 would see an announcement. The closer we got to this point the more some kept on affirming that an announcement would be made and that MS and Oculus VR (OVR) were still buds.Well I think we can see that there is no plan for XboneX support of Rift at this point, and to be honest there was never any plans (beyond over aspirational hopes by fans). The MS / Oculus relationship has been shaky at best. As we now seem to realize that while a certain executive tried to claim that the "shortage" at the Rift launch was not as rumored due to Gamepad supply, later leaks now seem to point to this was one of the issues.Also, the level of "comfort" that MS management has felt dealing with the previous team at OVR has seen minimal if any interaction. A source at MS Redwood R&D confirming that they had not spoken with any OVR executives in months. So, to see all the speculation here that MS and Oculus were still an item... seemed hyperbole based on desperate hopes, rather than any reality.
Well, Xbox did advertise the Oculus Rift a while back. So I'd assume that things are still full speed ahead. ... Now, if VR isn't the focus then why bother with the Xbox one X? As one person that reviewed it said "Would just having better graphics for games be worth it?"
I think we must realize that the MS XBoneX reveal at E3 made a point of distancing itself from VR for the time being, with that launch and subsequent statements.
Admitting that the XBoneX (as with the PS4Pro) are manifestations of a move by the console sector to a new business model. These could be the last of what we would recognize as consoles, and that a modular PC base (or even with a "online download set-top box") approach for the future.
Establishing this bridgehead with the core (mainstream) audience takes priorities against aspirations of VR – for the time being. That said VR could be a great fall-back position if they can’t get any leverage with the audience, or VR gathers pace with the consumers.
I think like much of the early OVR business strategy, the situation has changed with FB taking full control, and that MS and OVR are not on the same page regarding current VR strategy. That live streaming of XBone games in a Rift may be the only big move by these two (oh and the licensing of gamepads!) Their Win10 VR/MR (Daydream?) approach seems the key focus for now and Samsung rather than OSVR hold the main advantages.
The fact that all those that were forecasting Rift support for Project Scorpio have all gone radio silent should be a pointer in what is happening! (just my two sense).
What do you guys think about the announcement of "Super Luckys Tale" in that context ?Does this mean...A) XBox One X will get Oculus support XBox One X will support the game on its mixed reality headsetsC) XBox One X will not get VR support, the game will only run on Monitor/TV
I am pretty neutral on exclusivity deals personally. They are a valid choice in some markets, but they do tend to be anti-consumer by design or accident. Indeed they are often bad even for the party signing them in the longer term, but that isn't always obvious or even the case because of factors outside your control.
IMO nothing should ever be completely off the table, but the best policy is to always keep your options open as long as possible and select wisely for the best overall outcome, all factors considered with the best information available to you at the time. You will choose poorly now and then, that is fundamentally unavoidable in limited visibility dynamical systems. Just have good contingencies and exit strategies so you never end up in really bad situation.
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