05-27-2017 03:15 PM
Summary: MageWorks was developed as a prototype for VR + Motion controllers in June of 2016. The game puts the player in the position of a mage with a spellbook in one hand and a staff in the other. Players flip through their spellbooks and use their staff to cast the spell. Players can also customize both their spellbooks and their staffs. After customizing their staff using resources found in the environment, players can 3d-print their designs. MageWorks is currently in development and is available in the Oculus Store Early Access section.
Movement: The game originally used teleporting for movement, however the community quickly requested analogue for more advanced users, so a HoverDrone was added, allowing players to step on their drone to hover around places with analogue controls in addition to teleporting if they choose.
Gameplay: The game is designed to encourage players to unlock spells found in different environments. The spells are guarded by different configurations of castle or fortress style defenses. These attack/defense points are filled with a.i. that are ranged & melee and can be defeated with the player's spells consisting of five different class types:
Some spells require that a player reach toward the air to cast (Reach-Spells), and some require that the player place their staff close to the ground (Ground-Spells). Spells can also be bookmarked. Bookmarking a spell places that spell into a custom spellbook with 10 pages. When players unlock enough spells, they will be powerful enough to fight the game's boss which is a dragon guarding a vault.
Crafting: Player's will need to collect flowers to create ink. That ink can then be injected into staff drawing designs to empower their staffs unlocking additional mechanics (coming in a future build). Ink can be created by using the VR motion controls to cut flowers, mill, mix, and bottle the ink. Crystals will need to be collected, shaped and equipped to improve spell power. Wood is needed to create staff parts as well. Players can cut, shape, lathe, draw and CNC staff parts to build a staff that fits their design creativity. These custom staves can be 3D printed as well, and the files are stored in the save game directory for use with a 3D printer.
MageWorks is being developed by a solo-developer small team now, and while there is lots of content to explore in the current build, there is still a lot of work to be done and bugs to crunch. If anyone is interested in the game, I would be happy to hear some feedback on how I can continue to improve MageWorks!
[EDIT] Oculus Store Page Here: https://www.oculus.com/experiences/rift/1127921550614118/
06-14-2017 01:02 PM
06-14-2017 01:34 PM
06-14-2017 02:05 PM
elboffor said:
Looks pretty dam sweet!
I have a couple of questions if i may, is supersampling available in the options? Also is save game progress cloud based?
06-14-2017 02:58 PM
06-14-2017 04:10 PM
06-14-2017 04:23 PM
Zenbane said:
This and Lone Echo are at the top of my list. Great stuff!
06-14-2017 04:38 PM
sporx said:
Zenbane said:
This and Lone Echo are at the top of my list. Great stuff!
thanks @Zenbane , i'll do what i can to live up to that!
06-15-2017 11:19 AM
Zenbane said:
sporx said:
Zenbane said:
This and Lone Echo are at the top of my list. Great stuff!
thanks @Zenbane , i'll do what i can to live up to that!
Type that epic VR code until your fingers bleed, brah! B)
Seriously though, this game already seems to have some much needed "uniqueness" to add to the present-date VR ecosystem.
06-15-2017 03:31 PM