07-24-2017 01:56 PM
07-25-2017 08:19 AM
Storm_Cloud said:
I don't know if Nate was biting his tongue a bit but the messages weren't very clear. One minute he's talking about news about moving the pc platform forward coming later in the year (sounds OC4ish), next it's really great things for the pc community 'very very soon'. Are these the same things? Is this the same time frame?
I was also a bit confused by this "… we have a vision for the Oculus platform really being the epicenter for the VR community". Not the Rift community, the VR community. Are they planning a more open platform where all with eyeballs and money to spend will be welcome into the Oasis?
07-25-2017 09:25 AM
falken76 said:
....I just hope they don't abandon the PC users for the HUGE mobile market. If they do, I'm done with this VR shit, I hate mobile devices,
....
07-25-2017 10:04 AM
kevinw729 said:
falken76 said:
....I just hope they don't abandon the PC users for the HUGE mobile market. If they do, I'm done with this VR shit, I hate mobile devices,
....
It sadly looks that this may inevitably be the case now with the the core FB focus of the reshuffled management.
When it was just Samsung and Oculus Texas (Carmack) focused on mobileVR through the GearVR - then it looked to be an additional arm to the core PC business. But when OVR split the corporation between mobileVR, standalone and PC, it seems inevitable that one will have to be held back (as too the statement that they would not invest in new tech for CV1 for the foreseeable future.").
The failure of the market assurances by the previous management to materialise, I am sure the PC side of the FB acquisition of OVR, seems less palatable (in the short term) especially the issues of dealing with the PC VR users, and some of their... "quirks" and feeling of entitlement.
With more news on Standalone - the focus will inevitably move towards a "less-than-CV1" performance. It will be difficult to get this across to the mainstream media if this new platform is being constantly compared with their other product .It will take a very strong PR team to achieve this, and the question has to be, does OVR have that in place for OC4? And do they have enough team members in place (and the interest) to equally support all three strands?
07-25-2017 12:46 PM
07-25-2017 01:38 PM
07-25-2017 01:50 PM
kevinw729 said:
Hope you don't have to dude.
Think they would catch too much heat from the community if they dropped it all together - they will keep stringing on the PC VR community with occasional breadcrumbs... like Party Room+?
07-25-2017 02:26 PM
falken76 said:
kevinw729 said:
Hope you don't have to dude.
Think they would catch too much heat from the community if they dropped it all together - they will keep stringing on the PC VR community with occasional breadcrumbs... like Party Room+?
I'm not too worried about it actually. They have projects like this:
https://www.vrandfun.com/these-hand-tracking-gloves-by-oculus-may-compete-against-valves-knuckles-co...
Even though it needs too many cameras to be practical right now, they're still working on things that look like they'd work with the rift.
07-25-2017 02:35 PM
Calmfixup said:
I can't help but hope that you're wrong here. Wasn't that the entire reason that they re-shuffled internally? So that they could better divide into dedicated teams so as not to impede either?
...
falken76 said:
...I'm not too worried about it actually.
...
Even though it needs too many cameras to be practical right now, they're still working on things that look like they'd work with the rift.
07-26-2017 08:34 AM
07-27-2017 04:55 AM
Sorry @sharpfish - but the LG PC (highend) headset will not be for consumer deployment. They may change their mind after 19' but may not be worth getting your hopes up.
Sharpfish said:.
....I don't think I can hold out til 2019 for a rift 2, I'll be looking at LG's new one, and whatever comes next year, but it can't just be the HMD/tech, it has to have some decent backing (so basically Steam VR or Facebook are the only choices right now) and needs to be ergonomically sound.
....