08-05-2017 11:28 PM
08-06-2017 07:49 AM
08-06-2017 07:55 AM
Zenbane said:
Syrellaris said:
I think it was a good article, it will def be interesting to see who in the end will be crowned the winner. I have my faith in Oculus for that, but don't underestimate openVR from steam.
Agreed. And Oculus does have plans to join OpenVR as well:Here, Rubin is referencing Oculus' work with the Khronos group (of OpenGL fame) on developing a common set of industry-wide VR standards. Announced back in December, the effort aims to create a set of "APIs for tracking of headsets, controllers and other objects, and for easily integrating devices into a VR runtime. This will enable applications to be portable to any VR system that conforms to the Khronos standard, significantly enhancing the end-user experience, and driving more choice of content to spur further growth in the VR market."Reference:
Oculus has joined a range of companies including Valve, Nvidia, ARM, Epic, Unity, Google, Samsung, LG, Razer, and more in signing on to support Khronos' VR standards work. Rubin says it's this kind of multi-company collaboration that interests Oculus more than previous efforts to create "open" VR standards.
https://arstechnica.com/gaming/2017/02/oculus-affirms-its-commitment-to-open-vr-standards/
But the same issue arises that we see with the Knuckles... OpenVR involves Valve not HTC. So Valve will benefit from everyone who joins in while HTC continues to struggle from the outside. It's a very odd Partnership between Valve/HTC. Once LG hits the market I suspect they will quickly become the Rift's biggest competitor.
08-06-2017 08:14 AM
08-06-2017 08:35 AM
08-06-2017 08:53 AM
Zenbane said:
Syrellaris said:
I think it was a good article, it will def be interesting to see who in the end will be crowned the winner. I have my faith in Oculus for that, but don't underestimate openVR from steam.
Agreed. And Oculus does have plans to join OpenVR as well:Here, Rubin is referencing Oculus' work with the Khronos group (of OpenGL fame) on developing a common set of industry-wide VR standards. Announced back in December, the effort aims to create a set of "APIs for tracking of headsets, controllers and other objects, and for easily integrating devices into a VR runtime. This will enable applications to be portable to any VR system that conforms to the Khronos standard, significantly enhancing the end-user experience, and driving more choice of content to spur further growth in the VR market."Reference:
Oculus has joined a range of companies including Valve, Nvidia, ARM, Epic, Unity, Google, Samsung, LG, Razer, and more in signing on to support Khronos' VR standards work. Rubin says it's this kind of multi-company collaboration that interests Oculus more than previous efforts to create "open" VR standards.
https://arstechnica.com/gaming/2017/02/oculus-affirms-its-commitment-to-open-vr-standards/
But the same issue arises that we see with the Knuckles... OpenVR involves Valve not HTC. So Valve will benefit from everyone who joins in while HTC continues to struggle from the outside. It's a very odd Partnership between Valve/HTC. Once LG hits the market I suspect they will quickly become the Rift's biggest competitor.
08-06-2017 08:55 AM
Techy111 said:
I don't usually comment on threads like this because I don't know what I'm talking about. So I want. But @snowdog 😄 you cheer me up lol
08-06-2017 09:00 AM
stargate88 said:
HTC found other battles to win.
* Enterprise: they have their enterprise version of the HMD
* Accessories: audio, wireless, extra sensor that you can attach to a lot of things
* Chinese market?
08-06-2017 09:16 AM
08-06-2017 09:25 AM
08-06-2017 09:27 AM