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Oculus system to untwist the cable

Fri13Fri13 Posts: 46
Brain Burst
Would it be possible to add Oculus software to keep a track how many rotations user does since launching a VR title and once a user has rotated pre-set (customization possibility) rotations, the HMD would inform about twisted cable and guide a user to direction where to rotate and how many times so cable gets untwisted?

It could be very subtle like glowing dots on edge/bottom of the HMD on the side where user should rotate himself around the cable.

The system would reset itself when launching a new title (after removing HMD from head) and would be possible to be reseted similar manner as the viewing point can be reseted.

This would help to avoid the twisted cables, lengthen their lifetime and avoid damaging them, or requiring to raise HMD to check how the cable is and how many times to rotate get it untwisted. 


Comments

  • lensmandavelensmandave Posts: 291
    Nexus 6
    ....or just occasionally unplug the Rift and let the cables hang loose while they un-twist.
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  • Fri13Fri13 Posts: 46
    Brain Burst
    ....or just occasionally unplug the Rift and let the cables hang loose while they un-twist.
    So you are going to unplug the HDMI and USB cables every couple minutes in the games that requires you to do 360 constantly every second or two? (Shooting range kind games etc).

    You do know that every connector has a standard defined amount how many many plug/unplug actions they need to offer?

    Example the SATA cables standard defines 25 mounting times. 
    A HDMI cable is drafted to withstand even 10 000 connections, but it is only for the pins inside the plug and it is only for perfect mechanic (robotic) connection tested. Add some stress to the plug via cable natural hanging or few incorrect plugging and you are wearing either male or female connector out.

    So if you want to do that, it is better get a short 10cm extender that you are going to waste on the computer end, but still might need to buy a new HMD cable at some point then.


    A software calculator that will protect you from twisting the cable is easy to do and as good as Oculus Guardian system, as anyone could just say "use a carpet to tell you the game area" or "take your HMD now and then off and check what there is around you!".

    Having the protection/guidance system is cheap, buying a new cable, new 3D card or something else (injury because falling etc as cable gets short) is not so cheap. 
  • cleanupdisccleanupdisc Posts: 212
    Nexus 6
    It may be a nusance to you but VR has bigger things to worry about than building software to accurately help you untwist the cable. Ive had my rift for 3 weeks now and havent had any issue with getting wires tangled.
  • ThmoasThmoas Posts: 318
    Trinity
    edited August 2017
    Theres helper software on steam for that but I don't use it.

    What I do now is between play sessions I put the cable on the floor in a straight line and by the "curls" you can see the twists. I just twist the headset around untill the cable is straight again. I don't like plugging/unplugging stuff either. This works great for me now, it was just some trial and error to figure what direction to twist the headset but now I can see it the way the curls are bent.
  • xWandererxxWandererx Posts: 386
    Trinity
    edited August 2017
    WTF? lol
  • Fri13Fri13 Posts: 46
    Brain Burst
    It may be a nusance to you but VR has bigger things to worry about than building software to accurately help you untwist the cable. Ive had my rift for 3 weeks now and havent had any issue with getting wires tangled.
    Do you claim that it would be very difficult and challenging for Oculus to program a safety feature to their Home?

    Many gets those twisted and often. Every person who I have let to test the Rift has got them tangled around so badly that there are multiple loops in the cable and I need to ask them to stop and take HMD off or do the "cable dance".


  • Fri13Fri13 Posts: 46
    Brain Burst
    edited August 2017
    Thmoas said:
    Theres helper software on steam for that but I don't use it.

    What I do now is between play sessions I put the cable on the floor in a straight line and by the "curls" you can see the twists. I just twist the headset around untill the cable is straight again. I don't like plugging/unplugging stuff either. This works great for me now, it was just some trial and error to figure what direction to twist the headset but now I can see it the way the curls are bent.
    This ain't about steam, this is about Oculus own Home software. 

    And the twisting happens very easily and often when you are in a immersive game in 360. It ain't a problem at all when seated or when playing 180 degree games where you don't go around (and even then games like Robo Recall has the guidance for you to turn around facing the default direction!). 

    Going through the "cable dance" and checking the cables after / in / before use ain't so nice thing, and it will leave bad things for those who are testing it, as so many is about "Can't you get this wireless?". And carrying extra battery back strapped to you with limited playtime ain't the answer that many likes!

    If so many feels that feature would be unwanted, then just don't enable that in the settings / disable it in the settings!
  • ZenbaneZenbane Posts: 14,527 Valuable Player
    I've had my Rift for over a year and played many games that require constant 360 movement. A few times I may get the chord wrapped around my chair, but that's pretty rare. When that happens, I turned the other way real quick... problem solved.

    What game are you folks playing where wire twisting is such a problem that you require outside intervention?



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  • smithy_sfcsmithy_sfc Posts: 89
    Hiro Protagonist
    This is a definite problem, whether you have the cable on the floor or suspended it does get tangled, and will damage the cable eventually.
    For any stating this is not a problem, try playing Onward for 4 hours and see how twisted your cable gets then. 
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  • MorgrumMorgrum Posts: 1,647 Valuable Player
    edited October 2017
    Just use the vr cord reels you can buy off of amazon above you like the rest of us do for roomscale.
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  • WreckLuse68WreckLuse68 Posts: 250
    Nexus 6
    I find if you hold the cable up in the air with the headset hanging at the bottom then the weight of the headset spins itself around until the cable is un-twisted :)
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  • RichooalRichooal Posts: 1,147
    Wintermute
    edited October 2017
    CodeTen68 said:
    I find if you hold the cable up in the air with the headset hanging at the bottom then the weight of the headset spins itself around until the cable is un-twisted :)

    Yep. No need to over think it. Often the simplest things in life are the best.
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  • WildtWildt Posts: 2,016 Valuable Player
    CodeTen68 said:
    I find if you hold the cable up in the air with the headset hanging at the bottom then the weight of the headset spins itself around until the cable is un-twisted :)
    That's what I'm doing as well.
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