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Regarding to Quill Export

Anonymous
Not applicable
Hi, my teammates and I are using Quill by Story Studio to make a project. Is there anyway I can export the Quill file to be processed using shader and Unity 3D? Because saving the project gave me a RAW file of what we drew, and it can not be read by coding software such as Sublime Text. (In other words, saving the project gave me a .qbin file of what we drew, and it can not be read by graphic software such as Unity 3D)Thanks! 
6 REPLIES 6

chorne
Adventurer
Use the export to FBX/Alembic feature! It supports FBX and Alembic.
vjinowtjva33.jpg

Anonymous
Not applicable
Hi all,

I have a similar question about the workflow between Quill and Unity. I was able to export Alembic file and Fbx file from Quill, but when I import them into Unity, the shaders didn't show any color. 

I've tried adding a step in between by importing the Fbx file into Maya and use Nickladd's shader from this post https://forums.oculus.com/community/discussion/53288/how-to-open-quill-fbx-exports-in-maya#latest
Still have the same problem in Unity.

Please help!

Anonymous
Not applicable
Me too, and how to make animation of stroke? Please help.

Anonymous
Not applicable
Btw, I tried Unreal and applied the vertex color node on the FBX file, and it works. I still don't know how to do animated stroke. i think I read somewhere that they used a Time node from Houdini. I don't know how to use Houdini.

bentoon
Explorer
No Luck on this? 
Shame - are we lost now that Fb has abandoned?

schevrel
Protege
There is a shader in this thread:
https://forums.oculus.com/community/discussion/57052/quill-fbx-to-unity3d#latest

that will make Quill FBX drawings show up correctly in Unity.