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Doom VFR

OldGamerGittOldGamerGitt Posts: 28
Brain Burst
Hi Guys, in view of your (Oculus) ongoing legal dispute with Zenimax:

https://www.rockpapershotgun.com/2017/05/16/zenimax-gear-vr-oculus-rift-lawsuit/

I think it is fairly safe to say that the Doom VFR game may not be appearing in your store anytime soon.
My question is: if it was bought via a third party store, for example the steam store, will the game be playable on the Rift, or is the game totally incompatible?

Any help on this is greatly appreciated, Thanks.

Comments

  • elbofforelboffor Posts: 2,572 Valuable Player
    If its on steam you can net itll work on the rift.
    Even if they drm the headset it will be modded to work within hours
    This is my forum signature.
    There are many others like it, but this is mine.
  • BoxDroppingManApeBoxDroppingManApe Posts: 60 Poster of the Week
    Worst they can do on SteamVR is try to implement some touchpad specific controls like swiping. The angle that weapons are held might be slightly unintuitive too, because it'll be based on vive controls. That might make it inconvenient, but hardly unplayable.
  • BeastyBaiterBeastyBaiter Posts: 764
    3Jane
    Given OR represents about half the VR market and VR itself is a fairly niche thing, it would be walking the line of criminality (failure to operate in the interest of share holders) if they didn't also release for OR. They may toe that line, but it would be very strange to hurt themselves so badly over a grudge. That said, I think there is zero chance of it appearing on OH. It will instead be sold by steam and the Vive's store. That way they get the sales from OR users without giving a single cent to Oculus in the process.
  • ragenrokragenrok Posts: 49
    Brain Burst
    There has only been 1 game so far that outright locked Rift users from using it and that was google earth (They were developing a rift version and didnt want people using the vive version and getting a bad impression). That didn't last long until a "fix" was found and it was up and running for oculus as well, if its on steam its 100% certan it will be playable with your rift within a week.
  • OldGamerGittOldGamerGitt Posts: 28
    Brain Burst
    elboffor said:
    If its on steam you can net itll work on the rift.
    Even if they drm the headset it will be modded to work within hours
    Hmm, hope so lol. Might just nip over to the steam store and have another look  after all your encouraging comments :D
  • nalex66nalex66 Posts: 4,182 Valuable Player
    elboffor said:
    If its on steam you can net itll work on the rift.
    Even if they drm the headset it will be modded to work within hours
    Hmm, hope so lol. Might just nip over to the steam store and have another look  after all your encouraging comments :D
    The Steam store will only list Oculus Rift compatibility for apps that use the Oculus SDK. Titles that only mention Vive will typically work on Rift as well, but it's through SteamVR's Rift compatibility layer rather than native Oculus support.
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  • OldGamerGittOldGamerGitt Posts: 28
    Brain Burst
    elboffor said:
    If its on steam you can net itll work on the rift.
    Even if they drm the headset it will be modded to work within hours
    Hmm, hope so matey lol
  • OldGamerGittOldGamerGitt Posts: 28
    Brain Burst
    elboffor said:
    If its on steam you can net itll work on the rift.
    Even if they drm the headset it will be modded to work within hours
    Hmm, hope so matey lol
  • OldGamerGittOldGamerGitt Posts: 28
    Brain Burst
    Hi nalex66, Yes i agree. All i'm bothered about as an ordinary gamer is can i have a giggle playing great games, and Doom VFR will more than likely provide that :D lol. The store or marketplace i chose to purchase them should be as irrelevent as two corporations happen to be slugging it out in the courts.

    Also i agree with BeastyBaiter, Oculus is sitting pretty with around half of the VR market for now, so why put that in jepardy?

  • nalex66nalex66 Posts: 4,182 Valuable Player
    Yeah, I'm looking forward to both Doom VFR and Fallout 4 VR, but I'm going to wait on buying both until we hear what people's experience is like trying to play them on the Rift.
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  • BoxDroppingManApeBoxDroppingManApe Posts: 60 Poster of the Week
    nalex66 said:
    The Steam store will only list Oculus Rift compatibility for apps that use the Oculus SDK. Titles that only mention Vive will typically work on Rift as well, but it's through SteamVR's Rift compatibility layer rather than native Oculus support.
    That's not necessarily correct. The game publisher can choose whether the store page lists Oculus support. There's a few games that have Touch-specific control options while not using the Oculus SDK, and they get the Oculus compatibility tag. I'm not at home to check, but I'm pretty sure Ghost Town Mine Ride is like that, and I think Call of the Starseed is too.
  • kilobulbkilobulb Posts: 119
    Art3mis
    I hope someone does work some magic to make it work on Rift. It appears they are putting quite a bit of effort into it and it looks like a lot of fun. Hopefully the ongoing legal issues between Oculus and Zenimax don't cause people to miss out.
  • OldGamerGittOldGamerGitt Posts: 28
    Brain Burst
    kilobulb said:
    I hope someone does work some magic to make it work on Rift. It appears they are putting quite a bit of effort into it and it looks like a lot of fun. Hopefully the ongoing legal issues between Oculus and Zenimax don't cause people to miss out.

    Yeahhh me too :-)
  • KeldorVRKeldorVR Posts: 11
    NerveGear
    edited August 2017
    Given OR represents about half the VR market and VR itself is a fairly niche thing, it would be walking the line of criminality (failure to operate in the interest of share holders) if they didn't also release for OR. They may toe that line, but it would be very strange to hurt themselves so badly over a grudge. That said, I think there is zero chance of it appearing on OH. It will instead be sold by steam and the Vive's store. That way they get the sales from OR users without giving a single cent to Oculus in the process.


    You bring up an excellent point, maximizing shareholder value and fiduciary duty.  The profits from fallout 4 vr will not be very much relatively speaking.  However winning the billion dollar level lawsuit against facebook is a huge BOON and very important to the shareholders/owners of zenimax/Bethesda.  I have been told by certain insiders that the lack of DLC with fallout 4 vr is because zenimax is using the game only to bolster their billion dollar legal case, that they had real VR ambitions in counter to what some have speculated about Carmack not getting traction there (how is his lawsuit against zenimax going?).  That releasing the game without DLC was enough for this effort, but if they really wanted the title a success outside of the lawsuit they would have added the DLC. 

    That they will do everything they can to make sure the stop Oculus working with this game (hardware checks, controller incompatibility, etc) to further bolster their billion dollar legal case against facebook/oculus and how upset they are with their IP theft.  That they really don't have a choice NOT to do this as it could hurt the billion dollar legal case if they don't go as aggressively after Oculus as possible.  It was also explained to me by these insiders that the release date was moved from October to December because of further "knuckles" testing.  I do recall reading the H3 developer saying mapping the controls for his game from the vive solution to the oculus solution was an issue.  Given that perspective and our total agreement that maximizing shareholder value may be a criminal matter if the executives involved do not execute, does it change your perspective that zenimax/Bethesda may HATE hurting the oculus rift community so hard, but the legal case requires them to do so? 

    Do recall they are talking about "injunctions" would could stop all oculus hardware and software sales if the courts deems it, certainly they don't want to hurt the Oculus community, but if they don't and it hurts that billion dollar legal case, the executives could be fired or have criminal issues brought against them.  I don't like the situation, but when billions of dollars are involved, it seems many humans lose their ethics and decency.  I have also been told if oculus were to fire iribe, carmack, and nate Mitchell like they did with Luckey, it may help facebook's legal case not to have these bad elements on that lied and stole.  Why do you feel the shareholders of Facebook feel it is ok to keep employing proven liars and thieves who caused this terrible disaster in this fragile growing industry?  It has harmed the community in so many ways.  I for one want to purchase an Oculus rift, but fear while proven crooks, thieves, and liars still remain at the company, that have done so much damage to facebook and the industry, that I can't trust them to not continue with their skeletor like evil.

  • elbofforelboffor Posts: 2,572 Valuable Player
    They lost the lawsuit
    #justSaying
    This is my forum signature.
    There are many others like it, but this is mine.
  • KeldorVRKeldorVR Posts: 11
    NerveGear
    edited August 2017
    elboffor said:
    They lost the lawsuit
    #justSaying

    Its on appeal, game is not over yet.  They  have still not paid zenimax either, so injunctions may go forward if they don't.
  • OldGamerGittOldGamerGitt Posts: 28
    Brain Burst
    Regardless of which way the judgment goes i wonder if the presiding judge will impose a "with prejudice" clause
    ??
  • Kinky_JalepenoKinky_Jalepeno Posts: 13
    NerveGear
    kilobulb said:
    I hope someone does work some magic to make it work on Rift. It appears they are putting quite a bit of effort into it and it looks like a lot of fun. Hopefully the ongoing legal issues between Oculus and Zenimax don't cause people to miss out.
    Yeah, that, Skyrim and Fallout 4 :)
  • NacaryusNacaryus Posts: 202
    Nexus 6
    if doom and fallout 4 VR will be playable on rift too, it will be a big win for VR itself..
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