cancel
Showing results for 
Search instead for 
Did you mean: 

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

ApollyonVR
Rising Star
Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at ApollyonVR@gmail.com

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome @headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
-----------
 
UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
1,867 REPLIES 1,867

Stumpy2101
Protege

migot said:

Ok but low % of performance head room means low fps ? 


I was trying to compare it to normal PC games where with the increase of graphic requirements leads to lowering FPS.
With VR the increase of SS is and increase of graphic requirements and leads to a reduction or complete removal of performance headroom. Yes you may have a top of the range card but that does not mean that it can manage to do everything and anything.
Try lowering SS and see performance headroom increase - and and possible lagging/warping decrease - depending on game obviously.
Some googleing also wouldn't hurt... 😉 Could see that the general consensus is that SS 1.5 is more than sufficient. SS at 2 is blatant overkill cause you most probably will not notice the difference between 1.5 and 2.

baggyg
Protege


I set SS to 0 (default) and 1.5 and could see no difference in the GPU workload (or visually in the headset). I tried this on 2-3 different titles...

I even told the utilit to restart the service, and I even manually closed/open Oculus.


What game is this? Often I find it doesn't pick up if from a profile... 

You have to set the global setting in OTT. Check via the pixel density overlay. Some games may not support it at all. 

sherpa25
Protege

Sitruz said:


sherpa25 said:


baggyg said:

To get us started: 
Chronos
Arizona Sunrise
Eleven

All have inbuilt resolution alterations


Assetto Corsa.


@sherpa25 - Assetto Corsa has in-game SS settings?? Where's this. I've been using OTT for this. If it's in-game I better check it in case it's doubling up.


Oculus.ini, you set the PPD value in there.

sherpa25
Protege

Sitruz said:


sherpa25 said:


baggyg said:

To get us started: 
Chronos
Arizona Sunrise
Eleven

All have inbuilt resolution alterations


Assetto Corsa.


@sherpa25 - Assetto Corsa has in-game SS settings?? Where's this. I've been using OTT for this. If it's in-game I better check it in case it's doubling up.


Oculus.ini, you set the PPD value in there.

baggyg
Protege


Hey great app , I have one question, do the settings in this app override the  in game settings. For example if ss is set to 1.1 in app and ss is set to 1.25 in game what setting is being used 


Be a little careful with this... in some cases it would appear the affects actually multiply. It depends how the developer has implemented it. In some cases they may have increased the resolution manually and then you are artificially inflating that again. I tend to run the game and if it has inbuilt SS I create a profile telling OTT not to do anything with SS. 

baggyg
Protege


Hey great app , I have one question, do the settings in this app override the  in game settings. For example if ss is set to 1.1 in app and ss is set to 1.25 in game what setting is being used 


Be a little careful with this... in some cases it would appear the affects actually multiply. It depends how the developer has implemented it. In some cases they may have increased the resolution manually and then you are artificially inflating that again. I tend to run the game and if it has inbuilt SS I create a profile telling OTT not to do anything with SS. 

mclizen
Explorer
Hi! 2 things with tool.

1. What does it means in the tool when i select "Pixel Density" display, its says: High Quality : off ?
2. Every time I start this app the sensors gets a warning (and the mouse get super slow). Its says poor tracking quality (-8609)

ApollyonVR
Rising Star
High quality shouldnonly be off in Home. In games you should see it change. But i guess that is up to the developer of the game. 
Never heard if this issue before to be honest. Does it happen even without any profiles and even if you set super sampling to 0?

mclizen
Explorer


High quality shouldnonly be off in Home. In games you should see it change. But i guess that is up to the developer of the game. 
Never heard if this issue before to be honest. Does it happen even without any profiles and even if you set super sampling to 0?


Ok! Was in home so will check it in a game. SS is 150. Gonna try it later, its a mess when sensors crashes. Much work to get them online again. Thanx (Asus X99-A, i5930K, 32ram, Nvidia 1080ti, W10/64)

ApollyonVR
Rising Star
SS 150? Do you mean 1.5?