08-19-2017 09:26 AM
08-19-2017 04:22 PM
08-19-2017 05:11 PM
BeastyBaiter said:
Regardless, the complaint is not that games cost $50+, it's that VR exclusives at that price are not anywhere near the same quality of a non-VR exclusive of the same price. That is a perfectly legitimate concern. I understand that we are a tiny minority. Steam claims we are less than 0.5% of total PC gamers and that includes Vive and OSVR users. Paying a bit more is certainly expected but that doesn't mean we should accept $50 2 hour tech demos using an off the shelf game engine. There is a lot of middle ground there.
08-20-2017 04:43 AM
08-20-2017 07:32 AM
08-20-2017 07:52 AM
08-20-2017 08:32 AM
08-20-2017 08:38 AM
08-20-2017 08:42 AM
08-20-2017 08:45 AM
cybernettr said:
I think part of the problem is seeing how quickly you can rush through a game -- "Oh, I finished this game in only two or three hours, therefore it's a rip off" -- rather than considering the replay value of a game. If you games detail is so stunning that every time you revisit it you notice new things, then it doesn't really only provide 2 to 3 hours of value, does it? People are trying to see how quickly they can "beat" a game rather than actually experiencing it, and then complaining that it isn't long enough. Was the original Star Wars just a two hour film or did it become a 40 year phenomenon? Plus, how much of a value would you put on "creative" games like Minecraft or even Medium or Quill?
08-20-2017 09:00 AM