Any developer expecting to make money by developing and selling a VR game without funding or anyone providing funding to make money out of selling VR games has either no previous experience working in the industry and/or is incredibly naive.
Oh, and nobody has named these multitude of titles on the Oculus Store that cost $40 and have 2 hours worth of game play.Anyone?Anyone?
Why Ben Affleck?
I am interested in hearing what OVR users feel are the right pricing for the games they are buying. We recently saw a number of VR game developers stating that they are making more money from royalties paid to them from having their game on VR Arcade services, than they were seeing from conventional SteamVR and Home sales.
The fact that these games are charging 40-50 dollars for games that only last 2-3 hours is insane. If we keep paying for it, it will only continue or get worse. We need to stand as a community and express the displeasure together. I love Oculus, I'm here to support them until the end, but I can't keep buying these games for that much and being done in one dang day!
CrashFu said:P.S. Put this in perspective: A copy of a new-release movie costs $20-30 and typically lasts 1.5 hours. $40-50 for an interactive, highly-immersive VR experience that lasts "only 4 hours" is not worth a proportional amount to you?P.P.S. Some of us, particular gamers and VR-users with full-time jobs, or other responsibilities or hobbies, really appreciate shorter, higher-quality games and experiences these days. Especially since the "long" ones usually don't actually have 10x as much content, but rather the same amount of content with 90% time-wasting filler. Somebody explain to me, when did the purpose of games and other entertainment products stop being "to entertain us" and start being "to waste as much of our time as possible?" You want to do something boring for 40 hours, I'm sure you've got housework piling up, go do that.
CrashFu said:Put this in perspective: A copy of a new-release movie costs $20-30 and typically lasts 1.5 hours. $40-50 for an interactive, highly-immersive VR experience that lasts "only 4 hours" is not worth a proportional amount to you?
At this point in my life, I actually appreciate games that are high quality, but clock in around 4 - 6 hours of gameplay. I work and have other hobbies, I don't want every game to be a 40 hour RPG, that's just daunting. It's about quality, not quantity.
How paranoid do you have to be to believe that developers are intentionally making games as short as possible, that they're trying to somehow scam you into buying "unworthy" games for "too much money"? Nobody's trying to scam you, in fact it's incredibly generous for them to sell these games for THIS cheap given the size of the market; normally when developing for a market this small, a developer will easily charge $100 per game.
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